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Get Even Game Guide by gamepressure.com

Get Even Game Guide

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Table of Contents

Exploration of the building B | Black | Walkthrough Get Even Guide

In this page you can find the walkthrough for the level in Get Even that takes place in the psychiatric hospital after you are imprisoned by Red in the block B of this building. You primary goal is to reach a photo that, after looking at it initiates a new memory. On the way to this item you can examine new tracks. You may also be forced to eliminate at least one hostile patient.

Important note - During your exploration of the building B you will have to make your first decisions on how you want to act. The same happens in the later part of the game when you reach building C. In general, you can act in one of the two ways - help given prisoners in their escape or ignore them and leave in their cells. It is recommended to think beforehand on how you want to act throughout the game, that is, do you want to help all of them or leave in their cells. The situations that you have ignored can be checked during your second playthrough or when you are replaying only the levels that take place in the Asylum (two visits in block B and two in block C) by selecting them in the evidence room.

Scan the Pandora device - Exploration of the building B | Black | Walkthrough - Black - Get Even Game Guide
Scan the Pandora device

When you regain consciousness you must listen to Red's speech and take the silenced pistol from the table. Soon, this weapon may come in handy. Now, select the scan application and use it on Pandora device (the one used to replay memories) found on one of the nearby desks. When you do the scanning you must examine the Pandora goggles poster that hangs above the device.

Collect notes and scan patients from the cells that you pass by - Exploration of the building B | Black | Walkthrough - Black - Get Even Game Guide
Collect notes and scan patients from the cells that you pass by

Go to the corridor and during your walk you should examine all documents (they are mostly patient records) and drawings that are hanging on the nearby walls. Besides that you can also scan two patients that are inside of two different cells (those patients are Walt Kaufmann and Leonard Shelby).

By pressing the button (after you fix the fuse box) you free Samson - Exploration of the building B | Black | Walkthrough - Black - Get Even Game Guide
By pressing the button (after you fix the fuse box) you free Samson

In one of the next cells you can find Samson Charnel (scan him). He asks the main hero to save him. This is one of the first decisions in the game. Samson can be left in the cell or you can follow his request and free him. If you chose the second option then you must find a fuse box that is nearby. Reset the fuses and go back to the cell. Pressing the button unlocks the door and releases Charnel.

You can be attacked by a patient and if that happens you will have to kill him - Exploration of the building B | Black | Walkthrough - Black - Get Even Game Guide
You can be attacked by a patient and if that happens you will have to kill him

Continue walking and when you are on your way find 2 wallpapers and a document. Shortly after you find the note you must equip the pistol because in one of the next corridors you can suddenly be attacked by a patient. Shoot him before he gets closer to Black and attacks him.

Use the stairs and read a new e-mail. In the next rooms you can find a document and you can scan a new patient (John Lyndon). Warning - if you use the button near Lyndon's cell (assuming that you brought the power back) then, shortly after that, he will be electrocuted and for that you get Quick Fix trophy.

Go to the last room, you can recognize it by a chair that stands in the middle of it - Exploration of the building B | Black | Walkthrough - Black - Get Even Game Guide

Go to the last room, you can recognize it by a chair that stands in the middle of it. There are many interactive items in this room - photos, plans, documents, newspapers clippings, a business card and a poster.

Leave the photo, presented in the picture above, for last. You can recognize it by a peculiar glow. By interacting with it you start a new memory that is a part of the next level.

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