In this page you can find the walkthrough for the next stage of Get Even. In this mission you must visit the psychiatric hospital's building B. This level is focused on exploration of the area. During it you can find many interactive items and places where you can perform scans.
After reading the message in your phone (this action is always optional) head to the building B. The first track is found on the way to the hospital. Look at the arbor from the picture 1 (remember about the green dots on your phone's screen that informs you about the distance between you and a point of interest) and find a clock that lies on the ground. Aim at it and scan.
You must also examine area around the building B. Thanks to that you can find the drone presented in the picture 2 that can also be scanned.
You can now enter the building and search for interactive tracks. The first track should be the mannequin's hand under one of the beds. Scan it.
Move forward. UV lamp, used to reveal the footprints, can help you to find the right path although using it is optional. When you are on your way you can check out one of the wardrobes and scan the mannequin inside of it.
Use the UV lamp to find a small hole - you must crouch and squeeze through it to reach the other side. Keep following the footprints that will lead you to the lower floor. You reach the closed gate. When you press the button you will cause a fuse box malfunction. You must now reach them. It is a good opportunity to use the thermal vision application and follow the red cables visible on phone's screen.
Go back to the upper level and keep using the thermal vision when you reach the room with fuses. Interact with the boxes to bring power back.
Go back upstairs and continue using thermal vision, even when you reach the room with the fuse boxes. Here, you can solve a small puzzle in which you must find boxes that are active. They emit heat which makes them "glow" in thermal vision - you can see an example in the picture above. Find a first box like that and interact with it. Then, you must repeat this process by finding more interactive boxes and reset them. Resetting all fuse boxes brings electricity back.
You must go down once again. This time when you use the button you will open the gate and unlock the passage. In the new room you can find many photos that can be examined (they are the results of an investigation that happened before the prologue). Additionally, you can scan the gas bottle presented in the picture above.
You can try to leave the room Only AFTER you find and examine all tracks. The gate will close and gas will start to leak out making Black lose his conscious.