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Gears of War (PC) - Act II: Tick Tick Boom - game guide, walkthrough, secrets, game tips & strategies

Gears of War (PC) Game Guide
Act II: Tick Tick Boom
by Maciej „Shinobix” Kurowiak (guides.gamepressure.com)
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Act II: Tick Tick Boom  (7/19)

 

If you haven’t gotten rid of the Hammer yet, do so when you have the chance. Take the left corridor when you get to the fork. Follow your companion until you reach a checkpoint. After a short scene with a rat you’ll meet two Boomers. Some caution is advised here. One good hit and you’re a goner. Take cover and aim for the head. In the room with the statue you’ll run into one more enemy - killing him should be a piece of cake.

 

After getting out of the building aim your fire at the shooter on the balcony. As soon as you kill him, a pathway opens and two more monsters come running out. Kill them as well and shoot down the crew manning the Troika gun inside. Kick the door. When you get to the room with a staircase, go downstairs. You'll see a door and a dead end. Destroy the sofa and get 13.Tag.

Now you can go through the door.

Locusts organized a little welcoming party just for you. Take care while fighting Boomer. Turn right and shoot that sniper and kill a few more enemies. Get through the big room as a part of the scaffolding falls down. There are two Wretches near the exit and a few more are waiting outside. Kill them with your shotgun. After you get downstairs turn around and look under the staircase. There should be 14.Tag lying on the floor.

Appearance of the Corpser heralds trouble. Take your position immediately and shoot everything you’ve got at the Boomer. Getting rid of remaining enemies shouldn't take long. Further ahead you'll encounter another barricade. This time your biggest concern should be the Troika gun. Run to the right side of the field and hide behind the car nearest to the gun. Shoot down the crew or throw a grenade. Run forward, kill Wretches and Drones on your way and put a grenade in the hole. Go straight ahead - when you see a man sitting over the gate don't come closer but look around those metal boxes and get 15.Tag. Now you can approach the man.

 

 

Act II: Tick Tick Boom  (7/19)
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Introduction
Walkthrough
Act I: 14 days after E-day
Act I: Trial by Fire
Act I: Fish in the Barrel/Fork in...
Act I: Knock Knock/Hammer
Act I: Wrath/China Shop
Act II: Outpost/Lethal Dusk
Act II: Dark Labyrinth/Last Stand
Act III: Downpour/Evolution
Act III: Coalition Cargo/Darkest...
Act IV: Campus Grinder
Act IV: Bad to Worse/Hazing
Act IV: Close to Home/Imaginary Place
Act IV: Imaginary Place/Entrenched
Act V: Impasse/Comedy of Errors
Act V: Window Shopping/Powers That Be
Act V: Special Delivery/Train Wreck
FINAL: General Raam
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