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Gears of War (PC) - Act I: 14 days after E-day - game guide, walkthrough, secrets, game tips & strategies

Gears of War (PC) Game Guide
Act I: 14 days after E-day
by Maciej „Shinobix” Kurowiak (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Act I: 14 days after E-day  (2/19)

 

A Prison isn’t the best place for a professional soldier like Marcus Fenix. Luckily, Dom appears to get him out of this dump. One question, though – for what price?

When you’re asked the first question, choose „training”. In the big hall take 1.Tag from the floor. Move to the 2nd floor and push the button on the desk. Past the door shoot those two red buttons on the wall to go through.

Go straight ahead and open the door. You will approach a bridge. Hide behind the left side of the door and shoot the Drone when he sticks his head out. The rule is to run forward after pushing the button and dive into the entrance (forward +A).

You’ll find yourself in a big hall. Go down and take grenades. Kill two Drones hiding themselves behind pillars on the right side of the room. Find a good place behind one of the barriers and prepare a grenade. Throw it immediately after your enemies enter. Take the 2.Tag from the back of the room (behind the table, on the right). Go outside.

You’re one step away from freedom. Firstly, go left to take 3.Tag. The best strategy here is to take those Drones from the left flank and then shoot them one after another. Congratulations – you’ve just broken out of the prison.

 

 

Act I: 14 days after E-day  (2/19)
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Introduction
Walkthrough
Act I: Trial by Fire
Act I: Fish in the Barrel/Fork in...
Act I: Knock Knock/Hammer
Act I: Wrath/China Shop
Act II: Tick Tick Boom
Act II: Outpost/Lethal Dusk
Act II: Dark Labyrinth/Last Stand
Act III: Downpour/Evolution
Act III: Coalition Cargo/Darkest...
Act IV: Campus Grinder
Act IV: Bad to Worse/Hazing
Act IV: Close to Home/Imaginary Place
Act IV: Imaginary Place/Entrenched
Act V: Impasse/Comedy of Errors
Act V: Window Shopping/Powers That Be
Act V: Special Delivery/Train Wreck
FINAL: General Raam
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