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Gears of War 2 - Denizens - Captivity - game guide, walkthrough, secrets, game tips & strategies

Gears of War 2 Game Guide
Denizens - Captivity
by Przemek „g40st” Zamecki (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Denizens - Captivity  (15/33)

Captivity

 

You will find Baird at the very beginning of the mission, in one of the metal containers.

 

 

Search the area to find the other prisoners. A little further, behind the chests you will find the Stranded’s Journal: Jennifer.

 

 

Finally you will reach an air barge carrying the prisoners. Kill the Locust guarding it (including a Boomer) and you will have to find a way to start the barge. When you get on deck, the driver will appear in the front part. Kill him and use the lift in which he arrived.

 

 

On the top deck you will find the switch starting the barge. At the same moment Reavers will start to attack you, so use the Troika mounted on the stern to kill them.

 

 

After a while, a barge packed with Locust will appear on the right. Kill the enemies, board the barge and search it. On the lower deck, behind one of the columns, you will find a switch. Press it.

 

 

After the cutscene you will be attacked by some Drones and a Grinder. Kill them and exit the barge. Find an adequate place to contact the HQ.

 

 

In order to find a safe escape point you have to exit the caves. Start to fight your way through the destroyed city.

 

 

The landing zone is on top of the building that Dom will show you. Get to the top and prepare to defend it. Some short-range weapons will be useful, as the fight will take place on a very small area. On top you will see time left to the arrival of the Raven King.

 

Denizens - Captivity  (15/33)
comments and responses

Intro
General advice
The Locust
Achievement List
Tip of the Spear
Welcome to Delta
Desperation
Rolling Thunder
The Big Push
Roadblocks
Digging In
Denizens
Scattered
Indigenous Creatures
Disturbing Revelations
Sinking Feeling
Intestinal Fortitude
Gathering Storm
Dirty Little Secrets
Origins
Rude Awakening
Ascension
Displacement
Brakish Waters
Hive
Priorities
Answers
Hornets' Nest
No Turning Back
The Best-Laid Plans
Royal Inquisition
Aftermath
Escape
Desperate Stand
Free Parking
Tenuous Footing
Closure
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