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Gears of War 2 - Denizens - Disturbing Revelations - game guide, walkthrough, secrets, game tips & strategies

Gears of War 2 Game Guide
Denizens - Disturbing Revelations
by Przemek „g40st” Zamecki (guides.gamepressure.com)
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Denizens - Disturbing Revelations  (13/33)

Disturbing Revelations

 

Stairs forged in stone and unnatural stone formations suggest that you’re closer and closer to the centre of the Locust territory. At the foot of the formation you will have to fight some enemies. You will meet a Kantus for the first time. Use the Rockworms to get closer to the enemy.

 

 

Right past the gate, on the right you will find a Locust Emblem lying on the floor. After crossing the room you will have to choose – go left or right.

 

Right road

 

Don’t waste ammo; use the Rockworm to flank the Troika. Just hide behind his body and patiently follow it. When it reaches the end, dispose of the two Locusts who were using the guns.

 

 

Pull the lever and enter the newly opened gate. You will reach a place below which another team is fighting a group of Locust commanded by a Kantus. Help them by shooting enemies from above.

 

Left road

 

Shoot the shiny fruit to lure out the Rockworm. And to be precise its three fruits thanks to which the team below will be able to cover behind the beast.

 

 

After shooting the last fruit you will be attacked by Wretches. Kill all of them and activate the lever coming out of the floor. Go through the door. During the road to the next post you will attack from below while hiding behind Rockworms and Dom with Carmine will attack from above. After killing the Kantus and the other defenders, Boomers will appear. You can use the Troika mounted next to the gate to get rid of them.

 

Denizens - Disturbing Revelations  (13/33)
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Intro
General advice
The Locust
Achievement List
Tip of the Spear
Welcome to Delta
Desperation
Rolling Thunder
The Big Push
Roadblocks
Digging In
Denizens
Scattered
Indigenous Creatures
Sinking Feeling
Captivity
Intestinal Fortitude
Gathering Storm
Dirty Little Secrets
Origins
Rude Awakening
Ascension
Displacement
Brakish Waters
Hive
Priorities
Answers
Hornets' Nest
No Turning Back
The Best-Laid Plans
Royal Inquisition
Aftermath
Escape
Desperate Stand
Free Parking
Tenuous Footing
Closure
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