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Gears of War 2 - The Locust - game guide, walkthrough, secrets, game tips & strategies

Gears of War 2 Game Guide
The Locust
by Przemek „g40st” Zamecki (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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The Locust  (3/33)

 

Drones

A typical cannon-fodder, sent to fight in great numbers. All drones are males, as their wives, berserkers, are far from being obedient soldiers. Can be met in all parts of planet Sera, most likely in several groups. Alone, they don’t pose a threat.

Sniper

They’re easy on the lower difficulty settings, but the higher, the better accuracy they have, and the more damage they inflict. They can be a real pain, so if you’re attacked by Drones and Snipers at the same time, get rid of Snipers first. Unless you have enough space and covers to maneuver.

Boomer

Boom and you’re dead. They’re slow, but their bullets kill instantly. Fortunately, they’re not too sharp, and have to say Boom! before every shot. Shoot their heads, they’ll die quicker.

Flamer

Very dangerous in close combat. They can fry wings quite nicely. Try to shoot the containers on their backs. One clear shot from the sniper rifle and the Flamer explodes along with his nearby companions.

Grinder

These guys are also very slow and they carry a minigun in their hands. Additionally, because of the helmet they’re wearing, they’re resistant to headshots. Patience and frequent cover change is important in eliminating them.

Mauler

Monsters straight out of Nordic tales. They hide behind a mighty shield, and wield a great, explosive morgenstern. Shoot them in the head, and when they use the shield, target their calves. Don’t ever get close to them. Warning: they can be quite fast.

Theron Guards

Elite infantry of the Locust. On higher difficulty settings they’re incredibly accurate, co don’t get out of the cover for longer than it’s needed. Wait for them to reload, and then shoot them.

Kantus

These guys somewhat spiritual leaders among the Locust. They usually command the resistance points, but don’t pose too much of a threat. They are much tougher than a basic Drone, but after some good shots in the face, they also hit the ground.

Bloodmount

They’re fast, and have a very strong kick. It’s hard to get away from them, so keep your distance. Even when you kill the rider, the Bloodmount is still a dangerous animal.

Reaver

Locust’s air cavalry. Very dangerous and with great fire power. When they land, they’re quite clumsy, but don’t let them get too close to you. Even a barrier won’t last an attack of their tentacle.

Wretcher

Foul creatures, stunning their enemies with a wild roar. They move on four limbs, and can be really fast. On the lower difficulty setting, you just have to hit them in the head with the butt. On higher settings, fighting them requires some more strategy and dextrous fingers. The shotgun works great against them.

Ticker

Small, filthy, fast and in addition they explode. You can eliminate them from distance, or wait for them to get closer and initiate the detonator. A quick roll helps to avoid damage then. Extremely dangerous to any vehicle.

Brumak

Brumak or not, it’s a good mount, and you’ll experience it on your own. They are large beasts carrying a whole arsenal on their backs. Their weak points are the guns mounted on their backs and jaws. They’re not too fast, so they’re a perfect target.

Corpser

Used by the Locust to dig underground tunnels. They’re extremely dangerous in close combat and can destroy a tank with one hit. They’re impossible to damage when they cover with their long, spider-like limbs. Although they’re harmless once they expose.

Rockworm

They have incredibly tough armour, and love the red fruits hanging in the caves. They’re great as a moving cover, and will prove very useful in some fights with the Locust. They’re not aggressive, but aren’t good for hugging either. Mainly because of their size, and well, the looks.

 

The Locust  (3/33)
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Intro
General advice
Achievement List
Tip of the Spear
Welcome to Delta
Desperation
Rolling Thunder
The Big Push
Roadblocks
Digging In
Denizens
Scattered
Indigenous Creatures
Disturbing Revelations
Sinking Feeling
Captivity
Intestinal Fortitude
Gathering Storm
Dirty Little Secrets
Origins
Rude Awakening
Ascension
Displacement
Brakish Waters
Hive
Priorities
Answers
Hornets' Nest
No Turning Back
The Best-Laid Plans
Royal Inquisition
Aftermath
Escape
Desperate Stand
Free Parking
Tenuous Footing
Closure
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