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Flight Simulator X Game Guide by gamepressure.com

Flight Simulator X Game Guide

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Table of Contents

Cockpit | e.g. flight: Mooney Bravo Flight Simulator X Guide

Hi! The following guide will cover the preparations for flight and the flight itself between the airports of Krakow (code EPKK) and Prague (code LKPR).

Let me begin with the Mooney Bravo cockpit description. You will not find much difference between this cockpit and cockpits of other Flight Simulator's light aircraft. If you are familiar with this particular cockpit, you may as well skip to the next paragraph.

Let's begin with the main panel.

Main panel. - Cockpit - Exemplary flight: Mooney Bravo - Flight Simulator X - Game Guide and Walkthrough
Main panel.

Gauges of the main panel:

1 - alternator main switch

2 - battery master switch

3 - avionics switch

4 - starter

5 - aerodynamic brakes indicator

6 - warnings indicator

7 - navigation mode switch (NAV or GPS)

8 - real time clock

9 - autopilot master switch

10 - Flight Director switch

11 - marker beacon annunciator lights

12 - DME indicators

13 - autopilot panel

14 - NAV2 Radio

15 - fuel flow gauge

16 - airspeed indicator

17 - turn coordinator

18 - fuel selector

19 - attitude indicator

20 - Horizontal Situation Indicator

21 - standby vacuum pump switch

22 - prop de-ice switch

23 - Pitot heat switch

24 - fuel pump boost switch

25 - elevator trim switch

26 - altimeter

27 - vertical speed indicator

28 - cowl flaps position indicator

29 - cowl flap switch

30 - flap position switch

31 - throttle control

32 - prop control

33 - mixture control

34 - magnetic compass

35 - landing gear lever

36 - rudder trim switch

37 - flap position indicator

38 - manifold pressure gauge

39 - tachometer

40 - rudder trim indicator

41 - rudder trim indicator

42 - fuel tank quantity gauges

Radio and autopilot panel

Radio and autopilot panel. - Cockpit - Exemplary flight: Mooney Bravo - Flight Simulator X - Game Guide and Walkthrough
Radio and autopilot panel.

Press Shift + 2 to open the panel. Radio and autopilot panel comprises the following gauges:

1 - audio switches used to listen to various radios and navaids;

2 - COMM1 section - the VHF1 radio section. Left part indicates current frequency, while the right part is used for storing backup frequency. Only that frequency can be edited and then set current using the arrow buttons.

3 - NAV1 section - radio receiver that is tuned to VOR transmitters. Frequencies are set similarly to the COMM1;

4 - COMM2 section - VHF2 radio section, frequencies are set similarly to the COMM1;

5 - NAV2 section - works similarly to the NAV1 section;

6 - DME indicator - left side shows the distance in nm to the VOR, right side shows our speed in relation to the VOR. R1 & R2 switches are used to choose the signal source - NAV1 and NAV2 respectively;

7 - transponder panel - the transponder squawk code is stored there using the digits;

8 - autopilot panel - lets you set the required altitude (ALT), vertical speed (VS) that is adjustable with the use of UP and DN buttons, enable the autopilot with the AP button and set HDG, NAV, APR, REV, ALT autopilot modes.

Autopilot modes:

HDG - the autopilot follows the set heading;

HDG - the autopilot follows the NAV course;

APR - the autopilot follows the ILS landing system indications;

REV - back-course type approach;

ALT - altitude change and holding.

Lights panel

Light switches. - Cockpit - Exemplary flight: Mooney Bravo - Flight Simulator X - Game Guide and Walkthrough
Light switches.

1 - rotating beacon

2 - taxi lights

3 - strobe lights

4 - recognition lights

5 - landing lights

6 - navigation lights

Rotating beacon light is turned on before the engine start-up sequence and turned off after the engine shutdown. Taxi lights are used during taxiing and take-off. Landing lights are used during take-off and landing. Strobe lights are used before entering the runway and turned off after vacating the runway. Recognition and navigation lights should be turned on incessantly.

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