login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Flight Simulator X - Index - game guide, walkthrough, secrets, game tips & strategies

Flight Simulator X Game Guide
Index
by Bartek "konraf" Rutkowski, Krzysztof "RzEmYk" Rzemiński, Adrian "Red Scorpion" Napieralski (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
Flight Simulator X Guide
rate guide:
  Index  (1/22)
We are proud to present our Flight Simulator X Game Guide. You can use the guide for free, as much as you want. You can print it and use it for yourself. Under no circumstances can you copy any text or pictures outside of our site - if you want to show it to somebody, just hyperlink us. Do not copy or reprint any element of this guide for public use. For full list of game guides go to guides.gamepressure.com

Both tutorial flights were described with rookie pilots in mind. They were strongly simplified, some activities and procedures have been purposely omitted.

Please remember that some ATC instructions will vary during the flight and the ATC instructions, NOT tutorial instructions should be followed.

 

Index

 

VORVOR system (VHF Omnidirectional Range). Consists of the ground VOR station and the VOR receiver aboard the plane. When navigating with VORs, we can fly towards or from a specific station and intercept one of its 360 radials. The VOR stations may be equipped with DME (Distance Measuring Equipment), creating VOR/DME system. In this case the onboard VOR receiver can also read the distance from/to the VOR station.

ILS – (Instrument Landing System); The system is responsible for guiding the aircraft along the optimal landing path. It consists of the horizontal beam (localizer), the vertical beam (glideslope) and markers (distance measuring beacons). The aircraft are equipped with proper receivers being able to read the ILS system signals.

Intersection fixed points in the airspace, usually intersections of airways or other specific points, like the point where an airway changes direction. They are defined only by coordinates.

Transponder – the onboard device that sends the “squawk” used to identify planes in the airspace by the ATC.

Transponder squawk – 4-digit number set by the crew and emitted by the transponder, which lets the ATC do identify and track the aircraft over the airspace.

FMC – (Flight Management Computer). The computer that provides automatic flight guidance. Planned route is stored in its memory and then followed. Continuous aircraft data analysis provides calculations for take-off and landing speeds, estimated time of arrival, the amount fuel after landing, etc.

IFR – (Instrument Flight Rules); The pilot flies the aircraft in conformity with instrument rules, ex. bad or no visibility.

ATIS – (Automatic Terminal Information Service); ATIS system provides aircraft crews with most up-to-date information on the airport organizational issues and weather conditions (wind, precipitation, pressure, etc.)

Flight Director – the system shown on display or analogue gauge, which indicated the optimal flight path (vertical and horizontal). Flying with F/D help means the lines form a cross

  Index  (1/22)
info about game: Flight Simulator X
title: Flight Simulator X | genre: Simulator
developer: Aces Studio | publisher: Microsoft
platform: PC | rated: PEGI 3+

From award winning game developer ACES comes Flight Simulator X. The latest installment will include the usual genre leading realism that continues to awe real pilots and will serve as the graphical benchmark for games on Windows Vista.

Flight Simulator X is the culmination of nearly 25 years of the landmark “Flight Simulator” franchise and its most significant addition to date. The 10th addition to the highly successful “Flight Simulator” franchise, “Flight Simulator X” will immerse players in a beautifully rich and realistic world, offering a completely new and innovative gaming experience with dozens of new aircraft to choose from, including the AirCreation 582SL Ultralight and Maule M7-260C Orion with wheels and skis. Gamers of all ages, types and skill levels will experience firsthand what it is like to be an aviator traveling the globe either alone or online with others.
- Immersive world. “Flight Simulator X” offers players a rich and innovative gaming experience with new technological advancements, incredible graphics and added realism including weather, time of day and seasons. Pilots can watch moving cars and detailed buildings in cities below; traffic on highways; indigenous houses, farmland and livestock; and wildlife in its natural habitats.
- Mission-based gameplay. With the addition of new mission-based gameplay, players will have a specific purpose as their world comes alive for the first time with automobile traffic, moving boats and ships, and animal life. With more than 50 new missions to choose from, aviators can build their skill levels and engage in even more stimulating gameplay than before. Players can choose to compete in the Red Bull Air Race or bring relief materiel to the Congo, keeping track of their progress on each mission.
- New aircraft. “Flight Simulator X” will enable pilots to fly the aircraft of their dreams, from the DeHavilland DHC-2 Beaver floatplane and Grumman G-21A Goose to the AirCreation 582SL Ultralight and Maule M7-260C Orion with wheels and skis. Players will be amazed at the details — such as shaded rivets, reflective paint, and glint from glass and chrome — as they view the world from 100 feet to 1 million feet.
Connected world. Through increased online gameplay capabilities, “Flight Simulator X” offers players a connected world where they can choose whom they want to be, from air-traffic controller to pilot or co-pilot, as they interact with other aviators from around the globe by chatting in real time via headset and keyboard.
- Interactive airports. More than 24,000 airports feature AI-controlled jetways, fuel trucks and moving baggage carts, allowing players to explore their hometown or venture to a favorite far-off city.(info about game from official page)
System reqs:
- Microsoft® Windows® XP SP2 / Vista
PC with 1 GHz equivalent or higher processor
- 256 MB of system RAM for Windows XP SP2 / 512 MB Vista
- 14 GB available hard disk space
- DVD-ROM drive
- 32 MB DirectX 9 compatible video card required
- Sound card, speakers or headphones required for audio
- Microsoft Mouse or compatible pointing device
- 56.6 Kbps or better modem for online play
Flight Simulator X
Screenshots
 
Movies

Downloads

Links
Flight Simulator X - Official website

comments and responses

Great game

For great games
http://eagamespot.blogspot.com
fifagiggs
09/07/2008 15:15

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Navigation
e.g. flight: Mooney Bravo
Cockpit
Cruise
In the aircraft ...
Time for the engine start-up
Taxiing
Time to go up...
Flight
Preparation for landing
Landing
Taxiing to stand / parking
e.g. flight: Boeing 737-800
Aircraft selection
Flight Planner
Weather and fuel
Preparation
Taxiing
Take-off
Flight
Preparation for landing
Landing
Taxiing & parking
This site is not assotiated with and/or endorsed by the Microsoft or Aces Studio. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Flight Simulator X www page: http://www.microsoft.com/games/pc/flightsimulatorx.aspx
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...