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First Encounter Assault Recon - [Interval 08-B] Point of Entry - game guide, walkthrough, secrets, game tips & strategies

First Encounter Assault Recon Game Guide
[Interval 08-B] Point of Entry
by Piotr "Ziuziek" Deja and Anna "Gengar" Deja (guides.gamepressure.com)
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[Interval 08-B] Point of Entry  (19/23)

OBJECTIVE: Locate Rammelmeier factory

 

 

Walk between the buildings, then go left, right and right again. A broken TV-set screen will show a little girl... Go back and continue walking further. As soon as you notice soldiers in the distance, crouch and start shooting at them. After a short while, a truck carrying more soldiers will arrive. This time, you’ll have five of them, armed with RPL Sub-Machineguns and G2A2 Assault Rifles, to beat up.

 

 

Lean out and try to kill those who are nearer using a rifle. Two may be still hiding further – use the particle weapon. Once they’re all dead, go left to the truck.

 

 

You’ll find a Medkit and a Body Armor. On the right there’s a barred door. Fortunately, you can break the planks down and get inside.

 

 

Inside, there are two Medkits – on the right and on the left. Open the door – soon, a truck with soldiers will be here. There are two ways to get to the square from this place – the corridor on the left and the garage door on the right (the truck drove inside through it). Inside the garage and in the square there are eight soldiers (armed with RPL Sub-Machineguns and G2A2 Assault Rifles) and a heavy armored one carrying a MOD-3 Multi-Rocket Launcher.

 

 

Lean out and wait for the first adversaries. Watch out for grenades thrown by them. Next, go and hide behind a pile of planks on the left. Move closer to the garage door till you’re able to lean out – pull out a particle weapon and first – kill the ordinary soldiers, next – shoot a couple of times at the heavy armored one. All the time, you must be careful of his rockets.

 

 

Take the enemies’ weapons and search the area. Next to the garage entrance, there’s a Body Armor and two G2A2 Assault Rifles. On the right, next to the door, there’s a VK-12 Combat Shotgun, a Body Armor and an N6A3 Fragmentation Grenade.

 

 

Go to the second truck which is parked at the end of the street – there are two Medkits and a Body Armor inside. On the left, there are barrels and boxes. You can jump over them to get to the other side of the fence. Walk down the oblong alley, but when you notice a truck coming straight at you, quickly run into the entrance on the right. You’ll fall downstairs.

 

 

You’ll see metal stairs in front of you. Crouch, turn Slo-Mo on and go further with caution. You’ll have some soldiers to take down, watch out for grenades – walk towards the stairs and make sure no enemy takes you by surprise. Then, start going up – if you see anyone, turn Slo-Mo on and shoot. In this way, you’ll kill them all, one at a time. Afterwards, gather their G2A2 Assault Rifles and RPL Sub-Machineguns. On the left there’s a Medkit on the wall.

 

 

Before you exit, you’ll beat up another group which will jump over the fence. There’ll be four enemies armed with the same weapons as the previous ones. Next, keep walking down the only available path till you get to a metal construction with a plank. Go up the plank.

 

 

Break down the window pane and jump inside. Take the Medkit on the right, and then walk in the corridor on the left till you get to the stairs. Go up, open another door – you’ll get outside, to the roof. Turn right and jump into the alley.

 

 

Save your game – once more a truck will come with a screech of tires and begin to drive straight into you. You must step back and hide on the right. You won’t regret this decision – the truck will crash the fence and fall off together with its passengers, so you won’t have to worry about them any more. Walk the alley to a bigger square, go left, up the stairs to the open door.

 

 

Enter the room and take the Medkit. Next, walk in the corridor to get to the room with generators and jump inside through the open hatch. Go along the pipes (it’s the only possible way) until you hear soldiers talking.

 

 

Prepare the particle weapon. Upstairs, there are three soldiers with G2A2 Assault Rifles – zoom in and take the first one by surprise. Next, hide and lean out. As soon as you see any enemy, turn Slo-Mo on and shoot (this time use the rifle). After you’ve killed them all, go forward, and on the pipes to get upstairs.

 

 

Turn around at once – upstairs, on the right two soldiers will come running. You can shoot at the yellow barrel to make things easier. When you kill them, take the Type-7 Particle Weapon and a Body Armor on the right. Then, pull out your particle weapon and climb up the ladder.

 

 

Two soldiers will run out on the right. It might be tough here, that’s why you’d better use a Type-7 instead of the rifle. Once you’ve killed the enemies, go right and jump down. Pick up the perished enemies’ weapons – G2A2 Assault Rifles. Go up the ladder and enter the room.

 

 

Inside you’ll find a 10mm HV Penetrator and a Body Armor. Next, go back downstairs, past the hole and to the darkened area – you’ll find a Reflex Booster, a Medkit and a VK-12 Combat Shotgun there.

 

 

Only afterwards, jump into the hole. Jump on the taller shelf, and then jump lower. Follow the only available path – upstairs to the right. You’ll get to a steel bridge.

 

 

On the left there are two AT-5 Proximity Mines on a wooden box. Take them and enter the room on the right – there’s a Medkit there. Keep going further and get your weapon ready.

 

Take one soldier by surprise. There’s one more ordinary soldier in here (both were carrying G2A2 Assault Rifles) and one heavy armored (10mm HV Penetrator). Kill the ordinary ones first, then take care of the armored one. Use the Type-7, of course, and aim at the face.

 

 

Go straight, along the recesses on the left and right side – at the end, there’s a pair of soldiers, one has a G2A2 Assault Rifle and the other – a VK-12 Combat Shotgun. Kill them and start searching the place. On the barrels (the picture on the left above) you’ll find a Body Armor and a 10mm HV Penetrator. In one of the first recesses on the right, and in one of the last ones on the left, you’ll find some Medkits. Behind the barrels there’s another Body Armor and an N6A3 Fragmentation Grenade. Go straight on – inside the room there’ll be another heavy armored adversary. He might either stay inside, or go out and attack you from upstairs. In both cases I advise you to use the particle weapon.

 

 

Go up the stairs on the right, cross the bridge – be careful, two enemies armed with G2A2 Assault Rifles will come running on the other side. The repeating cannon will be ideal here, you can shoot at the yellow barrel nearby. On the right you’ll see a Body Armor lying on the boxes.

 

 

Enter the room (the door is on the right), take the Medkit and a Type-7 Particle Weapon, and return to the corridor. Go forward and pull the repeating cannon out. On the right, three soldiers will appear (two VK-12 Combat Shotguns and a G2A2 Assault Rifle). Try to finish them all off before you run out of Slo-Mo.

 

 

Walk in the corridor, but first turn right. You’ll go back a little but you’ll acquire a Medkit and switch the repeating cannon into the MOD-3 Multi-Rocket Launcher. Go back to the corridor, it will lead you to a bigger hall. Once you’re there, go left and open the door.

 

 

In the room you’ll find a Medkit. Keep walking down the corridor and pull out the particle weapon. In the farther room there’ll be two soldiers armed with MP-50 Repeating Cannons. They’re dangerous, so make sure they don’t manage to shoot.

 

 

After eliminating them, enter the room on the left. You’ll find double Type-7 Particle Weapons, G2A2 Assault Rifles, and 10mm HV Penetrators. Go out of the room. On the left there’s a Type-7 Particle Weapon and two RPL Sub-Machineguns on the metal boxes.

 

 

On the machine in the middle of the hall there’s a Body Armor. On the spool you’ll find two N6A3 Fragmentation Grenades. Go up the ladder and keep going further.

 

 

In the adjacent room there are two Medkits and a VK-12 Combat Shotgun. Now, prepare yourself – you surely have to remember the fast, attacking directly assassins who are able to get invisible. Definitely, you’ll have to deal with a few right now. When you get to a tall, oblong room, go to the other side.

 

 

Keep going forward – as soon as the pane falls out, there’ll be two assassins running into you. If using the rifle doesn’t help much, then use the particle weapon. Kill them, go right, and then approach the stairs. Upstairs, there’ll be another assassin – here, it’s absolutely necessary to use the Type-7, with Slo-Mo and zooming in as well.

 

 

Go up the stairs and enter the room. Next, go up another stairs. On the left you’ll see the last assassin. Kill him and get to the other side, then go left.

 

 

Go down the stairs. Open the door in front of you, you’ll hear shooting. It’s the ATC security struggling with the rocket shooting robot. For now, go straight and to the left. Then, jump down from the metal bridge to get between the boxes. After a short while, the robot will destroy the garage gate and start shooting.

 

 

Repeatedly, lean out, use the rocket launcher and hide. When you’re out of rockets, then use the Type-7. Jump downstairs, go past the ladder and enter the room on the right. You’ll find a Medkit.

 

 

Next, enter the corridor on the left. You’ll get to a room – inside, there’s another Medkit and a Body Armor. Go further, you should notice a burning car. If you like using RPL Sub-Machineguns, then go and grab some – they’re near you and also a little further.

 

 

One more robot shooting with rockets has to be destroyed. Use the particle weapon, hide behind the box, lean out, shoot and hide again. After you’ve eliminated the enemy, go further, up the stairs and through the door to get inside. There are four ATC security guards in here (each has a different weapon – a G2A2 Assault Rifle, an RPL Sub-Machinegun, a 10mm HV Penetrator and a VK-12 Combat Shotgun). The difficulty here is that they can come out on both sides – you can either lure them to get in front of the entrance, or attack them fast and take one at a time down. Remember that kicking and hitting with a stock kills your enemies instantly.

 

 

In the corridor perpendicular to the entrance, you’ll find a Medkit on a desk. Search the hall, on the left near the light there’s a button. Pressing it opens the hidden pathway.

 

 

You’ll see a whole armory – two RPL Sub-Machineguns, Type-7 Particle Weapons, 10mm HV Penetrators, VK-12 Combat Shotguns and three G2A2 Assault Rifles. Exchange the empty rocket launcher into the Penetrator. Further in the corridor, on the right there’s a Body Armor on the control panel. Go to the attic, up the stairs and then open the door, which is depicted in the picture on the right above.

 

 

Upstairs, go straight and then left. The metal bridge will carry you to the Health Booster. Take it and go back, enter the elevator and push the button. Save the game – you’ll find yourself once more in the world of visions.

 

 

You’ll begin to fall. You’ll fall down inside the room full of blood. Swim through the opening to get downstairs and you’ll fall out in the corridor. Go forward all the time until you get to a strange place, where all that you can see is fire. It’s going to be hard as the demons will come flying all around you. It’s simply a matter of luck – if you’re lucky, you’ll be looking in the right direction. Remember to heal yourself with Medkits all the time. Finally, you’ll be teleported back to the elevator and you’ll go down to the next level.

[Interval 08-B] Point of Entry  (19/23)
comments and responses

it makes it 100 times easier if when at the part where the 2 guys have mp-50's in the room before you battle the ninjas if you leave your rifle and take the mp-50s so your weapons are pistols, mp50 and type 7 because when you fight the robots the mp-50 will help you more than a g2a2 and it will save your type 7 ammo ...trust me...
J.N
18/12/2006 02:05
After the truck drives past and falls down, before going up the stairs thru the open door, you should continue down the alley past a dumpster on the right. There are two N6A3 Fragmentation Grenades on top of a barrel.
rja
30/11/2006 16:25
this level was tough
nick
11/07/2006 01:28
Assassin are easy to kill with assult rifle and slo-mo. There's no need to use type-7. Save it for later use. I used it on two robots. When robots attack you, don't use rockets or something. just use type-7, run out in slo-mo and try to get around them. a phew shots in back should be enough. If you'r quick, you shouldn't be hurt.
Rumble killa
26/06/2006 12:54
What you said, Lethargyman ;) Got thru it w/100% health and 48% armor, popped off a few assault rifle rounds just for fun. Demons are EASY to kill but HARD to see, that's only hard part ;) Was easy enuf to backtrack and restore ammo and most of the armor at the arsenal, then went further back to the courtyard and got another armor off the ATC car, just outside where you kill the 4 ATC dudes. (Don't think that particular armor is mentioned here, it's on the hood of non-burning car...)
DeathOn2Legs
05/03/2006 21:48
Hi Lethargyman, cool hint - it works perfectly ....
poison
05/03/2006 12:54
trick to surviving the demon sequence with most of your health and armor is to backpedal as soon as you enter the room, and allow the demons to come to you. The whole scenario is on a timer, so it doesn't matter if you don't fire off a single shot. All that really matters is keeping your strength up. Either way, when the sequence is done, depending how you did vs the EVE's previously, there should be armor and healthkits lying around if you backtrack a bit.
Lethargyman
03/03/2006 13:02
The end of this level really frustrated me. I managed to get to the demons with maximum health and maximum armor but still got my butt kicked. This part was pure luck...mostly bad. It didn't seem fair
Beerhunter
04/02/2006 09:55

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[Interval 01] Point of Origin
Introduction
[Interval 02] First Encounter
[Interval 03-A] Infiltration
[Interval 03-B] Heavy Resistance
[Interval 03-C] Bad Water
[Interval 03-D] Exeunt Omnes
[Interval 04-A] LZ Is Hot
[Interval 04-B] Watchers
[Interval 05-A] Bishop
[Interval 05-B] Blindside
[Interval 06-A] Sayonara, Sucker!
[Interval 06-B] Unauthorized Personnel
[Interval 06-C] Afterimage
[Interval 07-A1] Alice Wade
[Interval 07-A2] Alice Wade
[Interval 07-B] Flight
[Interval 08-A] Urban Decay
[Interval 09-A] Lap Dog
[Interval 09-B] Bypass
[Interval 10] The Vault
[Interval 11] Ground Zero
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