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First Encounter Assault Recon - [Interval 07-B] Flight - game guide, walkthrough, secrets, game tips & strategies

First Encounter Assault Recon Game Guide
[Interval 07-B] Flight
by Piotr "Ziuziek" Deja and Anna "Gengar" Deja (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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[Interval 07-B] Flight  (17/23)

OBJECTIVE: Escort Alice Wade to the roof to evacuate

 

 

Break the metal plate down and enter the room. Take the Medkit and approach the window pane. You’ll see Alice Wade – safe and sound … but it’s not the end of troubles. The rescue plane will be taken down, Alice will flee, the double door will explode and you’ll be left with some Replica soldiers. Get to work – crouch and go along the oblong ventilation shaft on the left, then hide by the other one and look to the right. Let the enemies notice you – they’ll be running on the railing, and you’ll be able to take them down one at a time.

 

 

You might also lean out and kill one or two from the roof below. All enemies carry G2A2 Assault Rifles. Go down to the lower roof, go straight on, then right – up the stairs, and then get to the double door.

 

 

Kill the soldier standing in the distance. Downstairs, on the right there’ll be another one – move forward. Another one will run in here. You should make it, but watch out for the grenades, especially thrown by the first adversary. Gather their weapons – two G2A2 Assault Rifles and an RPL Sub-Machinegun. Go downstairs.

 

 

Two will run out of the elevator on the left. The best option is to go along the wall on the left once you’re downstairs, and kill them using a shotgun or by some kicking. Anyway, take their weapons (a VK-12 Combat Shotgun and a G2A2 Assault Rifle). On the right you’ll also find a 10mm HV Penetrator and an AT-5 Proximity Mine. Go and open the door on the right.

 

 

Keep walking further in the corridor. On the left you’ll find an AT-14 Pistol. Go up the stairs on the right, take the Medkit, then go further till you see the stairs, and go down.

 

 

Inside the room you’ll find a Medkit on a metal shelf. Open the door and enter the large office room. Go straight on. Once you get to the fork, depicted in the picture on the right above, turn right. You’ll find a Health Booster on a sofa.

 

 

Now, visit the room on the left – there’s a telephone inside. Listen to the voice mails, go out of the room and keep going, sticking to the wall on the left. You’ll get to another office. There’s nothing worth your attention inside, so skip it.

 

 

On a table there’s a laptop – copy the data and walk further in the corridor. Before you go up the stairs, you can visit the room on the left – there are two RPL Sub-Machineguns there. Anyway, use the stairs and once you’re up turn right.

 

 

New enemies will appear in here – the robots shaped like the letter „Y” flying and shooting with laser (their weapon is not dangerous but it’s very fast so you must be careful anyway). The method to eliminate them is simple – attack using a shotgun once you’re near them, and use the particle weapon when you’re far from them – in both cases, use Slo-Mo, two shoots should be enough to destroy the robots. Defeat the robots and enter the hall on the left.

 

 

Turn left. On the right, next to the sofa there’s a 10mm HV Penetrator. Go further, and as soon as you hear a sound – step back and wait for another flying robot with your shotgun pulled out. Destroy it and go through the railing to the room – another robot will fly inside through the window.

 

 

In the room you’ll find a Medkit and a G2A2 Assault Rifle on a round table. Carefully, go out through the broken window to get to the cornice, save the game before you do it. Get your particle weapon ready.

 

 

Two robots will fly out on the right side. Turn Slo-Mo on, zoom in and take them both down. It shouldn’t be that bad. Next, jump behind the rail and continue walking to the door on the right. Open it and go inside.

 

 

On the right there’s a Medkit hanging on the wall. On the left there’s a ladder, climb it up and open the door. Walk on the ventilation shafts to get upstairs on the left. Open the door and go inside.

 

 

Walk along the rail till you get to a room with some armchairs and a long table. Another two robots will fly inside, though one may actually fly down from above. If they’re far from you, use the particle weapon. If they’re drawing nearer – the shotgun will be ideal.

 

 

Go right, there’ll be an AT-14 Pistol lying on a table. After taking it, wait until three soldiers go downstairs using the ropes – try to kill two of them at once (Slo-Mo, a rifle and shots at the head). Then, hide and wait for the Slo-Mo to reload, and attack the last soldier. Gather the enemies’ weapons – two G2A2 Assault Rifles and an RPL Sub-Machinegun. Look out – when you approach the stairs, two flying robots will run inside through the window. You should know how to handle them by now.

 

 

Go up the stairs and move forward. There’s nothing exciting in the room on the right, so open the door on the left. Inside, you’ll find a Medkit on a shelf. Get ready and open the door.

 

 

Three soldiers are slowly, one after another, going up the stairs. All have G2A2 Assault Rifles. It’s best to lie in wait, turn Slo-Mo on and shoot them at their heads. If you’re lucky, you’ll kill them all at once. Go up the stairs to get to the 8th floor and open the door. Then, open another door. You’ll find two Medkits in the small room.

 

 

Now, go down the stairs to the very end. If any of the three soldiers had run away – finish him off. Downstairs, you’ll find a Reflex Booster. Take it and then go back to the 5th floor and go in through the open door. Enter the room on the left and listen to the voice mails left on the phone.

 

 

Return to the corridor and keep going further. Stop as soon as you see the horizontally opened blinds on the left. There’s been a trap set for you here (the picture on the left above). That’s why, throw one or two proximity mines under the blinds and one in the corridor. Move closer to the blinds and when they open – run away. The explosion should kill some of the four enemies, finish the rest off. Gather their weapons – two RPL Sub-Machineguns, a G2A2 Assault Rifle and a VK-12 Combat Shotgun.

 

 

Enter the room on the left. There’s a Body Armor on the table, and near the wall – two N6A3 Fragmentation Grenades, a G2A2 Assault Rifle and a VK-12 Combat Shotgun. Go further to the next, larger room. Kill as many adversaries from the distance as you can. The rest is lurking somewhere in the office rooms, together there are five enemies (three G2A2 Assault Rifles and two VK-12 Combat Shotguns).

 

 

Go to the office rooms. On the right, there’s a Body Armor on a sofa, next to the sofa you’ll find a VK-12 Combat Shotgun. On the left, you’ll see a laptop – copy the data.

 

 

You’ll also see an RPL Sub-Machinegun and a G2A2 Assault Rifle near the office wall. Find the door on the left, which lead to a small room. There’s a Medkit and a lever. Pull it to turn the power on.

 

 

Return to the larger room. On the right, next to the elevators you’ll find a Body Armor and a 10mm HV Penetrator. On the left, there’s an elevator – push the button and get inside. Once more, push the button on the right – you’ll get to the very bottom – to the garages.

 

 

Unfortunately, it’ll turn out that Alice Wade has left just before your arrival. You must get out of here. Go right, there’s a Medkit on the floor. Take it and turn right. Keep walking till you get to the entrance to the third floor of the garage. You’ll meet four enemies there, all carry G2A2 Assault Rifles. Take them by surprise, keep hiding but watch out for grenades.

 

 

On the left and on the right there are two Medkits lying in the piles of planks. Take them and go further, then go left once more. On the left, nearby there’ll be five adversaries waiting – three have G2A2 Assault Rifles and two VK-12 Combat Shotguns. You’d better not get too close to the latter ones, because they may beat you up – defeat them using the same method as before. Afterwards, pick up their weapons.

 

 

Check out the soldiers’ vehicle – you’ll find a Body Armor, a VK-12 Combat Shotgun, two RPL Sub-Machineguns and three G2A2 Assault Rifles. On the ATC security car there’s a Body Armor. Next to the car, near the bodies you’ll find two RPL Sub-Machineguns. Now it’s time to do your job on the last floor of the garage.

 

 

It might be a little tougher in here as your enemies have more places to hide themselves (pillars and two trucks). There are four ordinary soldiers, armed with G2A2 Assault Rifles, and a heavy armored one who has a 10mm HV Penetrator. Be careful of the grenades, it’s better not to move too close. If you manage to lean out and shoot a couple of times using a particle weapon (provided you still have enough ammo) at the heavy armored soldier – don’t think twice, just do it. Also, make use of the explosives.

 

 

The time to say goodbye to this place has come. Gather the enemies’ weapons and head to the door. Open it and you’ll meet your old buddies – Jin and the sapper, with a soldier and a helicopter. You’ll all fly away from this place.

[Interval 07-B] Flight  (17/23)
comments and responses

thanks for the help man, i finally know how to get past this part
prodidgy
18/02/2007 05:53
OMG, James... It's ok man... relax... the robots (heavy armour) are easily taken out with the shot gun, or the 10mm, USE slow mo for each shot if you have to, take your time, and bob and weave the shot... The flying things, took a beating with my shotgun as well, using slow mo of course.... This is the best $60.00 I have ever spent... I am very VERY pleased with this game so far ! the fire fight on level 6 was worth the money alone !
Sicilian Luvins
27/12/2006 05:51
this game is not as easy as some have stated. im playing on moderate and its a challenge for me, (of course i am an old man and that makes a difference in reflex based play). cheat codes for the 360? how do you type them in? go to the console and console yourself by using god mode? why not skip the hassle and just play mario cart on the no-gen systems of the past? i've died about ten times on level 7 of this wonderful game and that means the programmers did a great job - i like to feel my money was well spent and that i'll be playing for a while. perhaps i really am the only one on a fixed income who thinks sixty bucks for a game is a fair price IF the game is fun, takes more than 10 hours to go through and offers longevity via excellent use of AI and tactics instead of a long-ass maze. well, maybe this is true. i just love games, been playing since pen/paper d&d, can't do much due to heart dying, and this game brings me places i've never been able to go anyway. PLUS...let's face it, knocking off the bad guys makes me feel great! iamjames and therefore i cannot play a game w/o using cheat codes bcause i have no patience, someone else paid for the game, i have no respect for them or the cash they put up so i could bitch about how hard the game is! iamjames and when i grow up i want to be whatever will be the easiest, least demanding occupational cheat-code using pussy the world has ever known. grow up james and play the game like its life...after all, for you there is little hope for much more.
nythauk
11/12/2006 10:21
only cheat you need: press "T" and type "kfa"
iamjames
07/09/2006 04:07
WOW! This is the only part of the game that I died. I used all 10 medkits and the robots still got me! "their weapon is not dangerous" my ass! I can see Pressing "T" and typing "god" came in useful for whoever created this and said those robots were easy!
iamjames
07/09/2006 03:51
what are these, famous last words? "their weapon is not dangerous...." Whatever!! I used almost all my medkits going through them! And what's with this you always having every type of weapon? Seems you're carrying everything all the time, using cheat codes? No wonder those robots were no sweat!
iamjames
07/09/2006 03:43
Before getting in the garage, there is a Body Armor lying on a sofa, left from the medkit.
The Warrior
02/02/2006 06:10

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[Interval 01] Point of Origin
Introduction
[Interval 02] First Encounter
[Interval 03-A] Infiltration
[Interval 03-B] Heavy Resistance
[Interval 03-C] Bad Water
[Interval 03-D] Exeunt Omnes
[Interval 04-A] LZ Is Hot
[Interval 04-B] Watchers
[Interval 05-A] Bishop
[Interval 05-B] Blindside
[Interval 06-A] Sayonara, Sucker!
[Interval 06-B] Unauthorized Personnel
[Interval 06-C] Afterimage
[Interval 07-A1] Alice Wade
[Interval 07-A2] Alice Wade
[Interval 08-A] Urban Decay
[Interval 08-B] Point of Entry
[Interval 09-A] Lap Dog
[Interval 09-B] Bypass
[Interval 10] The Vault
[Interval 11] Ground Zero
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