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First Encounter Assault Recon - [Interval 06-B] Unauthorized Personnel - game guide, walkthrough, secrets, game tips & strategies

First Encounter Assault Recon Game Guide
[Interval 06-B] Unauthorized Personnel
by Piotr "Ziuziek" Deja and Anna "Gengar" Deja (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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[Interval 06-B] Unauthorized Personnel  (13/23)

OBJECTIVE: Locate and kill Paxton Fettel

 

 

Throughout the level you’ll be mostly attacked by the cannons pulling out from the ceilings. Now, go through the ventilation shaft and stick to the wall on the right. You’ll get to the ladder, go down and enter the corridor. You’ll notice Mapes who’s up to no good by the computers – approach him but as soon as he starts talking – pull back. Mapes will activate the cannon – it’s no use fighting with this machine. Go back, up the ladder to the ventilation shaft and go straight on.

 

 

Crash the drain and jump down. Next to the room you’ll find two M77 Remote Bombs, and inside there’s a Medkit on a metal shelf. Return to the corridor, go straight and then left.

 

 

If you’re in the possession of a rocket launcher, you’ll be able to destroy another cannon – turn Slo-Mo on, lean out, aim and shoot. If you don’t have the launcher, then shoot at the padlock using the sniper rifle. Then, move to the left side of the wall and quickly run to the gate. Open it and quickly run to the left. Turn the power off and the cannon will pull back. Return to the corridor. On the way take a Medkit from the wall.

 

 

Enter the room. Copy the data from the laptop and go right. Go past the rack and take the Medkit.

 

 

One exit is next to the rack, the other – on the opposite side. Use the latter one. Open the second door, you’ll see a cannon on the right. If you don’t have a rocket launcher, save the game, pull out a shotgun, turn Slo-Mo on and jump out. Give four accurate shots and the cannon should be destroyed.

 

 

Go down the stairs nearby. Enter the ventilation shaft, it will lead you to a hall with pillars. On the right, there’s a Medkit. Take it and save the game.

 

 

There’s another cannon here. Either destroy it (rocket launcher or a shotgun), or shoot at the metal plate on the left and quickly jump into the ventilation shaft (you might also do the same in the first case).

 

 

You’ll get to the room where you’ll find a Body Armor and a Medkit. Get outside and approach the door, which is in front of you on the right.

 

 

Once you’re in the next room, turn right, then get to the corridor by the door on the left. You’ll see another cannon. Run to the right, then to the other side and shoot the cannon down from the distance – using a rocket launcher or a sniper rifle.

 

 

On the right, there’s an entrance to the ventilation shaft with a label „Keep out”. You’ll go outside nearby. There’s a power switch here (but it won’t be useful anymore) and a Medkit. Shoot at the padlock and continue walking down the corridor. Through the window you’ll notice Mapes who’ll be trying to get inside the ventilation shaft, but you won’t be able to get to his room. Thus, you must go right and then left.

 

 

Even though there’s a cannon over you, it won’t be activated at once, only later – when you’ll get in between this cannon and the second one. That’s why, you must run as fast as you can to the door depicted in the picture on the left above, and hide in the room. Cannons shouldn’t do you any harm. There’s a phone inside – listen to the voice mails.

 

 

Jump on the table and break the metal plate. You’ll get to the ventilation shaft – go left (the path on the right would lead you to a place where a cannon might shoot). You’ll get to a fork – don’t turn left, just keep going straight on.

 

 

You’ll get to the area, which you can see in the picture on the left above. Shoot at the barrel, which is in the corner of the room, and jump out. The cannon should be still shooting at the barrel – pull out your shotgun, switch to Slo-Mo, go out and keep shooting at the cannon till you destroy it.

 

 

Return near the barrel and go up the stairs. Walk in the upper part of the corridor to the left, then enter the door on the right. Go downstairs, take a Medkit from the wall and crouch. Enter the small tunnel and once you’re in the fork, turn right. You’ll get to a scientist’s corpse and find a Medkit.

 

 

Return to the fork and this time choose the other path. Go up the ladder to get to another room. In the bigger hall, behind the door, a window pane will fall down from the roof. Soon, four soldiers will appear.

 

 

Lean out and eliminate them one at a time, try to take the first two by surprise, and wait for the rest or attack after the Slo-Mo has been restored. Take the enemies’ weapons – three G2A2 Assault Rifles and one 10mm HV Penetrator. Enter the room and take the Medkit from the desk opposite to the entrance.

 

 

There’s a way down nearby – use it, and take a Medkit and a Reflex Booster from the room, to which you’ve just entered. Next, go back to the hall where you’ve fought, and keep going the only available path. You’ll get past a pathway – remember about it. Another areas that you must investigate are the two halls with elevators. The halls are interconnected by a corridor and lab rooms. Together there are four soldiers here – they’re armed with a VK-12 Combat Shotgun, a G2A2 Assault Rifle and two RPL Sub-Machineguns.

 

 

You can either throw a grenade inside, hide behind the pane on the right, which is in the open pathway you were asked to remember, or initiate the attack. The first enemy is standing on the right, the second will run out of the door on the left, and the third – out of the corridor on the left. You should meet the last adversary somewhere in the lab rooms. After finishing all four off, you can take the 10 HV Penetrator from the hall.

 

 

Then, walk through the corridor to get to the second hall and search the place – next to one of the boxes there’s a G2A2 Assault Rifle, an RPL Sub-Machinegun, and on the box you’ll find a Body Armor. You’ll also find two N6A3 Fragmentation Grenades on the second box. Keep walking down the next corridor.

 

 

You’ll see a door on the left and another one on the right. First, change your weapon or simply take a MOD-3 Multi-Rocket Launcher which is lying on the left. Next, search the room on the right – you’ll acquire a Medkit. After that, enter the room on the left.

 

 

You’ll find plenty of equipment inside: a Body Armor, a Medkit, a VK-12 Combat Shotgun and a G2A2 Assault Rifle. Go to the next room and take another Body Armor. There’s a button nearby – save the game and press it. From above, a robot shooting with rockets will go down. Do you still recall the open pathway?

 

 

If yes, then run away there as fast as you can. The robot will be pursuing you but it shouldn’t be able to go through the pathway. Stand behind the window pane. From now on, until you destroy the enemy – repeat the following sequence: turn Slo-Mo on, lean out, shoot out the rockets, hide and turn Slo-Mo off. The rockets shot by your adversary should do you no harm. After you’ve destroyed the robot, go to the second hall and stand on the elevator. Push the button to go up.

 

 

Find the exit in the upper part of the hall, on the left there’s an entrance to a room – you’ll find a Body Armor, a VK-12 Combat Shotgun and a G2A2 Assault Rifle. Go outside the room and get to the second hall.

 

 

Go up the ladder and then on the ceiling. Keep walking further till you’ll be able to fall down to the room with an orange light on.

 

 

The only path from here leads to the ladder. Climb it up but then don’t go straight, instead, look around you. On the left, you’ll see a metal plate – break it down. Enter the ventilation shaft and crash another plate.

 

 

By the dead scientist’s body there’s a new weapon (exchange a rocket launcher into it) – the Type-7 Particle Weapon. Go back through the ventilation shaft and go straight.

 

 

The ladder on the left will lead you upstairs. Go to the place from where you’ll fall down. Before you push the button, visit the room on the right. There’s a Health Booster, a Medkit and a telephone with some voice mails left. Hit the button and exit through the door to get to the middle hall.

 

 

On the desk there’s a laptop – copy the data, and then pick all that you can up: there’s a Body Armor, a Medkit, a VK-12 Combat Shotgun and an AT-14 Pistol here. Keep going further, cross the railing to get to the room. Inside, there’s a 10mm HV Penetrator, a Medkit and two AT-5 Proximity Mines.

 

 

Approach the control panel and press the button. You’ll be able to control the cannon. Until you don’t shoot, the soldiers won’t start shooting at the cannon. Keep in mind that you shoul turn Slo-Mo on and off also when using this mode. Just kill as many enemies as possible. If the cannon doesn't get destroyed, and if you don't have any more enemies to kill, press the 'use' button.

 

 

Next, jump over the rail and keep walking down the corridor with the office posts. You’ll meet a soldier, then three more will appear (two will run out together). Pick the dead enemies’ weapons: G2A2 Assault Rifles, RPL Sub-Machineguns and VK-12 Combat Shotguns.

 

 

You must find an open wooden door. It will lead you to a corridor – go near the tall hall. As soon as you notice two adversaries upstairs – turn Slo-Mo on and finish them both off (you might try your new weapon out, but if I were you I’d save ammo for more difficult situations).

 

 

On the left you’ll see a staircase. Go up the stairs and kill the third enemy there, armed with a 10mm HV Penetrator. In a moment, two last enemies will come running on the left side – kill them from the distance. Pick their G2A2 Assault Rifles, one was carrying an RPL Sub-Machinegun.

 

 

Take the Body Armor and go further, along the elevators. You must enter the room on the opposite side.

 

 

In the room, you’ll find a Medkit. Take it and leave. Jump over the railing and you’ll advance to the next stage.

[Interval 06-B] Unauthorized Personnel  (13/23)
comments and responses

where the h... is the wooden door?
joe mama
30/12/2006 08:10
good GOD is this an awesome game !! ! !
sicilian luvins
26/12/2006 07:05
Good guide, helped many a time with finding paths etc
Sefi
18/09/2006 09:57
do you ever get the particle weapon again? I skipped by it, now i'm two levels ahead and the guide keeps saying "pull out the particle weapon" and I didn't get it! It's kinda hidden off the path so I'm guessing it's not required to beat the game but still it looks like fun.
iamjames
05/09/2006 02:51
Hey...this guide is awesome thx i was stuck in the same place for a long time but now its solvÔ_ô HAPPY!
Munkbuster
30/08/2006 18:38
running down these hallways is getting B-O-R-I-N-G
nebula
23/06/2006 02:31
Killed the robot. Climbed the red ladder. No room with a yellow light. Only a room at the top of the ladder with a lot of electric panels. Help
tired
03/04/2006 03:05
When you reach that robot, lay a load of mines down on the path it will take to reach the door that the guide tells you to go to. On my game, he walked through five mines and the last destroyed him. I didn't even fire one shot at him!
WTBCzero
03/01/2006 21:40
Can napes actually be found cause one of the mission objectives was to locate him??
tyx
30/12/2005 14:52
I'm stuck on Interval 6, Unauthorised. help!!!! I managed to get to the control of the machine gun and killed the guys on the screen but then kept going around in circles. I jumped over the rail like this walkthru suggested but can not find the office corridor. So frustrated. please help!!!!!. thanks
Tearinghairout
30/12/2005 02:36
I beat the game thanks to you guys nice job!
SOLID3
17/12/2005 03:11

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[Interval 01] Point of Origin
Introduction
[Interval 02] First Encounter
[Interval 03-A] Infiltration
[Interval 03-B] Heavy Resistance
[Interval 03-C] Bad Water
[Interval 03-D] Exeunt Omnes
[Interval 04-A] LZ Is Hot
[Interval 04-B] Watchers
[Interval 05-A] Bishop
[Interval 05-B] Blindside
[Interval 06-A] Sayonara, Sucker!
[Interval 06-C] Afterimage
[Interval 07-A1] Alice Wade
[Interval 07-A2] Alice Wade
[Interval 07-B] Flight
[Interval 08-A] Urban Decay
[Interval 08-B] Point of Entry
[Interval 09-A] Lap Dog
[Interval 09-B] Bypass
[Interval 10] The Vault
[Interval 11] Ground Zero
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