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First Encounter Assault Recon - [Interval 03-D] Exeunt Omnes - game guide, walkthrough, secrets, game tips & strategies

First Encounter Assault Recon Game Guide
[Interval 03-D] Exeunt Omnes
by Piotr "Ziuziek" Deja and Anna "Gengar" Deja (guides.gamepressure.com)
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[Interval 03-D] Exeunt Omnes  (7/23)

OBJECTIVE: Locate and Kill Paxton Fettel

 

 

You begin in a place with water – there’s nothing interesting in the water so just keep walking down the only available path to the next canal. Here, jump in the water and swim to the right. In the water there’s a Medkit, take it and go up the ladder. Next, cross the metal bridge and enter the room.

 

Take another Medkit from the shelves on the right, then go left and start going up the ladder. You’ll see a soldier who’s placing some mines – don’t worry about it as he won’t notice you. Go to the very top, to the room with the generators.

 

 

Behind the generator on the left there’s a Reflex Booster. Take it and go down using the stairs. You’ll get to another room.

 

 

Eventually, you’ll come near the door. Before you open it, however, take the 10mm HV Penetrator that’s on the right. Keep going until you notice the mines. Shoot at one of them, an explosion will follow. Unfortunately, it’ll turn out that the electricity will make it impossible for you to go further.

 

 

First, go to the room on the right and take the AT-14 Pistol and a N6A3 Fragmentation Grenade. Go back to the corridor and break the metal plate – crouch and go through it, next, go down the ladder.

 

 

Once you’re in the canals, go forward, then go right, left and right again. You’ll get to the hall with generators and you’ll see a strange figure which will disappear after a while. Keep going forward, then go right – you’ll arrive at the hall with metal bridges.

 

 

As soon as you notice the shadow of a soldier on the other side, hide quickly behind the wall and lean out. Switch to Slo-Mo only when you notice the second adversary, and try to kill them both at once. Then, move back and lean out again. Your vision will be narrowed down but it’ll be easier for you to take control over the situation – and kill the last soldier. All three carry G2A2 Assault Rifles.

 

 

Keep to the right, jump into the water and turn left. Go up the ladder on the left, and then go up the one on the right. Jump over the pipes, walk on them to get to the other side and jump over the rail. You’ll find yourself in a familiar room with the generators, only now you’re upstairs.

 

 

Go right, cross the bridge to get to the other side, go left and enter the room. You’ll find a Medkit, a 10mm HV Penetrator and a Health Amplifier. Take everything and return to the small hall with water.

 

 

Now – go up the second ladder, the one on the right. Once you’re up you’ll notice an electricity switch – turn left and switch it off by pulling the lever depicted in the picture on the right above.

 

 

Take the Medkit from the shelf near the staircase, then go up the stairs, open the door and enter the room. Here you’ll find a laptop and a Body Armor on the table. Gather the data and take the armor, then go straight and turn right.

 

 

You’ll get to the corridor with a staircase but don’t go down. Instead, look to the right. You must shoot at the padlock for the door to open – take the AT-5 Proximity Mine, which is lying on the barrel, then crouch and keep going under the pipes. Eventually, you’ll get to the room where you’ll find a Health Booster, an ASP Rifle (it’s a sniper rifle-shotgun, it has an optic sight, I suggest you take it – it’ll come in handy later in the game) and two M77 Remote Bombs.

 

 

You must shoot at another padlock in order to get to the corridor. Only after you’ve done it, carefully go down the stairs. Take out your sniper rifle – finally you’ll make use of it.

 

 

You’ll notice two soldiers behind the window, two more are there somewhere. One has a VK-12 Combat Shotgun, while the rest RPL Sub-Machineguns. Try to kill both soldiers who are standing behind the window by making use of the optic sight and Slo-Mo. Afterwards, retreat and choose an appropriate moment to kill one of the two remaining enemies, then kill the last one. Pick up their weapons and take the N6A3 Fragmentation Grenade from the shelf.

 

 

In the room there’s a Medkit on the desk. Walk down the corridor on the left and crouch. Go under the windows to the door and open it. Save game – try to lean out in an appropriate moment, switch to Slo-Mo and shoot at the first soldier’s head (the picture on the right above) …

 

 

... and then the second one’s head as he’s going up the stairs. Try to remain undetected. Next, go down the stairs on the right and walk down the corridor to reach the place depicted in the picture on the right above. You’ll find a N6A3 Fragmentation Grenade on the bench. On the shelf you’ll see ASP Rifle and a Body Armor.

 

 

Go outside and keep going straight. Soon, a helicopter will draw nearer – jump under the metal bridge to be able to see your enemies’ feet. There should be three of them. Pull out the rifle and shoot – as they will be jumping down, you should get rid of them one at a time by shooting at their heads using your rifle and turning Slo-Mo on/off. They won’t do you too much damage.

 

 

Take the Body Armor from the big spool. Next, start going up the metal stairs, but as soon as you hear the sound of the door being broken down – run under the bridge again. Using the same method as before to kill two more adversaries. Pick their weapons up - G2A2 Assault Rifles, RPL Sub-Machineguns and 10mm HV Penetrators. Then, go up and walk down the corridor to the next room. Turn left, take the Medkit from the wall and save your game.

 

 

You must strafe left, keeping your eye on the yellow bridge all the time (the picture on the left above). Once you see the enemies running out, turn on Slo-Mo and start to shoot at the yellow barrels. The explosion should divert your enemies’ attention and you’ll be able to run away to the corridor and hide there. Next, lean out, turn on Slo-Mo and finish your adversaries one at a time – there’ll be four.

Turn around and look at the bridge which is depicted in the picture on the right above (it’s right over the room entrance). Throw some mines inside and start going up the stairs. Once more – as soon as the enemies break the door down, keep shooting and retreating to the corridor. There’ll be two ordinary soldiers and an armored one. After you’ve finished off the ordinary ones, try to find a spot somewhere near, and leaning out many times shoot the last soldier.

 

 

Again, take all of your enemies’ weapons - G2A2 Assault Rifles, RPL Sub-Machineguns and 10mm HV Penetrators. Then, go upstairs and take the Medkit from the table. Next, get to the door, which has been opened by your adversaries. Once in the corridor, take the first entrance on the right. In this way, you’ll get to a room with some equipment.

 

 

Take the N6A3 Fragmentation Grenade and a Body Armor from the table, and also a 10mm HV Penetrator. Go back to the corridor, go through the second entrance on the right and go down the stairs. You’ll get to another room – there’s nothing interesting inside. Open the door and keep walking in the corridor.

 

 

Stick to the wall on the left, until you get to the door. Open the door and go inside. You’ll find an AT-5 Proximity Mine and a G2A2 Assault Rifle here. Follow the only available path to the next room. Break the pane down.

 

 

Near the window, there’s a Body Armor and a Medkit on the box, and next to the box you’ll see a G2A2 Assault Rifle. But before you pick up any equipment, throw the grenade to force your enemies to run in here. Kill him/them and once you’re done – jump out.

 

 

Eliminate the upcoming adversaries by leaning from behind the wall. There are six of them – watch out, as they have grenades, and make sure that Slo-Mo doesn’t end when you would need it most. The enemies are armed with all kinds of weapons you’ve encountered except for the Pistols and Sniper rifle. Anyway, you won’t manage to pick up all of the stuff because you must get prepared to fight with the last enemy, the heavy armored soldier. It’s best to lean out and shoot at his head with the penetrator, with the Slo-Mo switched on. As soon as you kill him, the helicopter will arrive and you’ll finish this level.

[Interval 03-D] Exeunt Omnes  (7/23)
comments and responses

The booster is in an office connected to the second level of the large room with 8 large circular water pumps. You will pass under this room in the sewers, a cloaked soldier jumps down and runs away from you in this area. Eventually you come to a room with a grated walkway and have to kill 3 guards. Climb up the ladder on the left of the room to the catwalk. Jump onto the pipes and cross the room. Jump over the box and follow the hall to the room with 8 water tanks. Use the catwalk on the right to cross the gap and head to the office with the booster.
good-luck
06/04/2007 20:34
Bravo bravo. man took alot of attempts for me to get it rite but nice one. Mint game guide!
Westy
05/03/2007 21:20
Bravo!
chemer
12/12/2006 16:45
Good guide, good game... It bites the s... from me when I play in the night having earphones on. Damn good!
GorGor
02/08/2006 15:24
"Once you’re in the canals, go forward, then go right, left and right again. You’ll get to the hall with generators and you’ll see a strange figure which will disappear after a while." it's one of those crawlers you will encounter in the watchers level. if you hit slowmo fast enough you can take it out with the 10 mm
loonatic
28/03/2006 11:53
What is not mentioned here is that Paxton Fettel is on the end-area and takes off with the first chopper. You can see him through the window before the last room inside. There is no sense in trying to get him. Inside you cannot hit him through the glass of the blocked door, and before you reach outside he's gone. At this point I'm starting to wonder if Prio 1 remains Fettel till he end of the game.
Cyntex
22/01/2006 08:50
Awesome game! graphics, sound, atmospher are so REAL this game is a MUST. +++++++++++++++
Wild 1
14/12/2005 01:13
v ---> o yeah :) its ok now
Soulcatcher
05/11/2005 09:30
and Wzmacniacz zdrowia is health amplifier? ;-)
v
04/11/2005 22:38
V ---> sorry its mistake, i fix it (we made guides in other languages too, just wrong word) :)
Soulcatcher
04/11/2005 12:32
Lekki pancerz --->????
v
04/11/2005 10:18
Great walkthrough. Two items on this level. When the helicopter comes to drop off the 2 soldiers you can simply wait on the pile of wood near where they land. When the rope drops hit slo mo and take them out one at a time. Next. climb up the wood pile as far foward as possible and throw a proximity mine over the boxes in front of you so it lands near the door. Go slowly up the stairs, this will trigger the next group of soldiers who burst through the doors. They will trigger the mine which will also set off the explosive barrel near the door. This will kill 2 - 3 of them depending upon circumstances leaving you with 1 - 0 left to kill.
valone123
03/11/2005 20:38

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[Interval 01] Point of Origin
Introduction
[Interval 02] First Encounter
[Interval 03-A] Infiltration
[Interval 03-B] Heavy Resistance
[Interval 03-C] Bad Water
[Interval 04-A] LZ Is Hot
[Interval 04-B] Watchers
[Interval 05-A] Bishop
[Interval 05-B] Blindside
[Interval 06-A] Sayonara, Sucker!
[Interval 06-B] Unauthorized Personnel
[Interval 06-C] Afterimage
[Interval 07-A1] Alice Wade
[Interval 07-A2] Alice Wade
[Interval 07-B] Flight
[Interval 08-A] Urban Decay
[Interval 08-B] Point of Entry
[Interval 09-A] Lap Dog
[Interval 09-B] Bypass
[Interval 10] The Vault
[Interval 11] Ground Zero
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