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First Encounter Assault Recon - [Interval 02] First Encounter - game guide, walkthrough, secrets, game tips & strategies

First Encounter Assault Recon Game Guide
[Interval 02] First Encounter
by Piotr "Ziuziek" Deja and Anna "Gengar" Deja (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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[Interval 02] First Encounter  (3/23)

First, approach the soldiers near the gate. You’ll get your objective.

OBJECTIVE: Find the gate opening mechanism and open the gate

 

 

Turn right and pass between the container and the fence. You’ll get to the half-opened building on the left. You must crouch in order to go inside.

 

 

Inside the building there’s a Reflex Booster on the box. There’s nothing more interesting in here so go outside and turn left. Next, go up the stairs depicted in the picture on the right above.

 

 

The bridge will lead you to the corridor, then to the room, and, finally, to another corridor. Eventually, you’ll get to the room where a dead guard is lying on the floor. There’s also a gate opening mechanism here – use it and return to your unit. On the way, you’ll receive a new objective.

OBJECTIVE: Rendezvous with Jankowski

 

 

Go through the open gate and get through the black blot. Now, things are going to be interesting. Then, go forward, turn left, and continue going ahead. You’ll reach the door, which you can see in the picture on the right above – open it and go inside.

 

 

Listen to what the dying guard has to say and save the game. Go to the corridor on the left. It leads to a room where you’ll fight for the first time with a pair of soldiers armed with RPL Sub-Machineguns. Remember to turn Slo-Mo mode on and to lean out. Stand near the wall and lean right. You’ll be able to aim at the soldier’s head with ease and to kill him instantly.

 

 

The other soldier is lurking on the left. You can enter and, using Slo-Mo, quickly approach your enemy. Try to aim at his head and be careful not to run out of Slo-Mo too fast. After you’ve killed the enemies, take their weapons. Walk down the corridor. There’s nothing worth attention in the room on the right. You’ll get to the room depicted in the picture on the right above. Enter through the door on the left.

 

 

You’ll find a Medkit lying on a shelf on the right. Take it and exit to the corridor. You could go outside using the double door on the left, however, you’d find nothing there. Instead, go up the stairs.

 

 

Turn left and enter the room on the right. You’ll find another Medkit. Get back in the corridor and keep going until you see a board, which is depicted in the picture on the right above. Get through the window. You’ll find yourself on a small roof.

 

Once on the roof, go to the right, to the very end, and jump down near the white door. It will lead you through the corridor to a room where you’ll notice a soldier with his back turned.

 

Here, you can sneak and try out the blows on him – normal (right mouse click), slide (RMB + crouch + forward) or bicycle (RMB + jump + forward). When you finish him off, take his RPL Sub-Machinegun, then hide behind the boxes on the right and wait for another soldier. As soon as you hear his footsteps (and see him), turn Slo-Mo on and kill him. Don’t forget to take his weapon.

 

 

The half-open hatch leads to a huge square full of containers. Yet, choose the way on the right. Once you’re in the room, first shoot a soldier through the window, then pick everything up, exit through the door and hide behind the boxes. Finish another two soldiers off by leaning out and using Slo-Mo. Take their RPL Sub-Machineguns and go to the next storehouse.

 

Here, you’ll find the last soldier. Kill him and go back to the room from where you killed the other soldiers. You’ll find a Medkit on the first desk and an AT-14 Pistol on the other. You should have two of them by now – it’s a very good weapon, accurate if you use Slo-Mo. Go back to the second storehouse and open the white door, you killed the last soldier by this door.

 

 

Go through the room full of boxes to get to a large room where you’ll see three tall shelves. Go round the one closest to the door and you’ll notice the boxes depicted in the picture on the right above. Jump on them to reach for the shelf and take the Health Booster from the taller shelf.

 

 

Go downstairs and walk to the second door. You’ll get to a room and encounter a pair of soldiers. If you’re lucky, you’ll finish both of them at the same time, provided you use Slo-Mo. Try to aim at their heads. After killing them, take their RPL Sub-Machineguns.

 

 

In the opposite room you’ll find a Medkit. Then, turn right and go round the room on the right. Leaning out the corner, shoot three soldiers – be careful not to let them come behind your back (remember that they can jump out through the windows). Pick up their weapons, turn right and go back to the room you’ve recently went round.

 

 

You’ll find two N6A3 Fragmentation Grenades on the desk. On the right, next to the shelf there is a Body Armor, and inside the shelf you’ll find a Medkit. Go back and get to the place where you saw soldiers coming outside. Go through the hall until you reach the stairs.

 

 

At the top of the stairs there’s a soldier. Using Slo-Mo and guns should grant you success in killing him. Take his RPL Sub-Machinegun and turn right to the corridor (the left passage is blocked). Once you’re at the fork, go straight on. On the left there is a door leading to a room where you’ll find two N6A3 Fragmentation Grenades, a Medkit, a Body Armor and a G2A2 Assault Rifle.

 

 

Go back to the fork. Don’t jump down. Instead, use the boxes on the left to get to the room with guards’ corpses.

 

 

Take the N6A3 Fragmentation Grenade from the table. The phone lamp is blinking in red, which means there are unchecked voice mails. Make sure to listen to them. Take the AT-14 Pistol from the other table. Save game and take out the rifle or a sub-machine gun. Activate the mechanism and quickly hide behind the wall. Lean out and wait. As soon as a small container passes by, turn on Slo-Mo – two soldiers will run out in front of you. It should by easy for you to kill them both before they manage to diverge.

 

 

Go back on the boxes on the right and jump from the container to the other side. Take two RPL Sub-Machineguns carried by the (dead) soldiers. From this point, you can either go left or right. First, choose the way to your left, enter the room and take the Body Armor and the AT-14 Pistol from the table. Then, go back to the fork and turn right.

 

 

Take the Medkit from the shelf and keep going further. You’ll get to a quite tall room. Look down and you’ll see three soldiers. If you make sure none of them runs away, then none will take you by surprise – you have a hold over them because you can aim straight at their heads. Just crouch and look down – as soon as you see an opponent, switch Slo-Mo on and shoot at his head. Once you’ve got rid of them all, take their G2A2 Assault Rifles.

 

 

You can leave this place by taking one of the two exits – you can exit through the half-open hatch (the picture on the left above) or through the double door. Choose the first exit and go left. Hide behind the wall – just as it’s depicted in the picture on the right above. On the right there are six soldiers armed with RPL Sub-Machineguns. Try not to allow them to get through the door on the left – in this way, they won’t be able to attack you from behind (should they succeed – watch out as they’re not stupid).

 

 

One way or another, either wait for the soldiers and kill them once they come into your sight or lean out and finish them off one at a time (the picture on the left above). Pick up their weapons and go forward, then go right until you get to the stairs leading down.

 

 

Take the RPL Sub-Machinegun from the table once you’re in the room. Keep walking down the only available path, you’ll start having visions again. In the rooms situated on the left and right side there’s nothing worth investigating. You must get to the place, which you can see in the picture on the right above.

 

 

Then, turn right and keep going forward. On the box there is a Health Booster. Take it and go back to the fork, next go to the room with three dead bodies and then turn right.

 

 

Go up the stairs. Follow the only available path leading to the broken window and jump down. A little girl will appear. She’ll be slowly drawing nearer in the fire that will be hurting you – you must either retreat backwards or just turn around and run away as quickly as you can.

[Interval 02] First Encounter  (3/23)
comments and responses

THIS IS THE BEST GAME IN THE WORLD!
krassoi@freemail.hu
15/04/2007 16:32
that game is creepy me and my friend almost shit our slelf
gamer225
23/03/2007 08:10
Started this game last night... almost shit myslef.. it was about half midnight and i was tired.. awesome so far an di only done the first 2 chapters.
Trilaac
24/02/2007 10:23
YEP this game OWNS a hell of a lot of other FPS games out there =)
MrPsychoPathic
15/02/2007 17:35
Yah this game is pretty bad ass, but i still dont get some of it. Did Jankowski actualyy die. And if there is a better guide for phones and laptops can somebody gimmme a link plz.
DivineAccuracy
28/01/2007 17:26
Whats to help ??? its a cut scene ??
NJD
03/01/2007 11:10
Honestly, I hate those faces that pop up randomly, but everything else doesn't bother me nearly as much.
Bloodline
29/12/2006 00:15
Hey what happened to the soldiers at the beginning?! xD
Mr Elusive
10/08/2006 09:56
Thank's I'll try this!
Mikeytron
03/05/2006 20:10
I love half-life 2 its simuler to this 1
sam the big man
20/12/2005 02:25
Hmm, just wait till they stop talking and you'll receive an objective.
Ziuziek
09/11/2005 17:34
Hmm, i have a problem on the latest point of interval 02, the girl is coming to me and i will automaticly crush through the window, then there are standing 2 soldiers of my team and telling me that i am alive. but i can't do anything? Can anybody help me on this point? thanks
Outliner
07/11/2005 10:50

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[Interval 01] Point of Origin
Introduction
[Interval 03-A] Infiltration
[Interval 03-B] Heavy Resistance
[Interval 03-C] Bad Water
[Interval 03-D] Exeunt Omnes
[Interval 04-A] LZ Is Hot
[Interval 04-B] Watchers
[Interval 05-A] Bishop
[Interval 05-B] Blindside
[Interval 06-A] Sayonara, Sucker!
[Interval 06-B] Unauthorized Personnel
[Interval 06-C] Afterimage
[Interval 07-A1] Alice Wade
[Interval 07-A2] Alice Wade
[Interval 07-B] Flight
[Interval 08-A] Urban Decay
[Interval 08-B] Point of Entry
[Interval 09-A] Lap Dog
[Interval 09-B] Bypass
[Interval 10] The Vault
[Interval 11] Ground Zero
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