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Final Fantasy XV Game Guide

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A Menace Sleeps in Crestholm | Menace Beneath Lucis dungeons Final Fantasy XV Guide

The penultimate dungeon, at least when looking at the order in the quest log. The recommended level to visit it, 92, is well deserved - inside you will run into extremely powerful foes. You should level up your party all the way to 99 and acquire all of the legendary weapons - without that your chances for success are slim.

Entrance

The entrance can be found below the boss arena. - A Menace Sleeps in Crestholm | Menace Beneath Lucis dungeons - Menace Beneath Lucis - end-game dungeons - Final Fantasy XV Game Guide
The entrance can be found below the boss arena.

The entrance to this dungeon can be easily located - you just have to get to the lower level from the boss arena and the doors will be there.

Information about the dungeon

Key aspects of this dungeon:

  • There are 46 rooms here, counting every branching room - you can acquire up to 46 items from this dungeon.
  • There are two campsites here.
  • Turn right on the first fork.
  • Turn left on the second fork.
  • Take the middle path on the third fork.
  • Take the middle path on the fourth fork.

Enemies

Name

Hints

Malbodoom

Vulnerable to Greatswords, Machinery and Fire, resistant to Ice and Light.

The enemy is similar to the one you've met during chapter 10, as well as in Dreadful Legend quest (one of the quest associated with legendary weapons). Check those chapters (Chapter 10 and "Randolph") to learn more about the foe.

Hvitrormr

Vulnerable to Greatswords, Shields and Ice, resistant to Fire and Light.

Havocfang

Vulnerable to Greatswords, Daggers and Ice, resistant to Fire and Light.

Killer Wasp

Vulnerable to Polearms, Daggers and Fire, resistant to Lightning and Light. Flying enemy.

The enemy can cause Confused effect.

Coraldevil

Vulnerable to Swords, Firearms and Ice, resistant to Fire and Light.

Its attacks are capable of causing Instant Death, killing the character with a single hit. Focus on countering its attacks to prevent that.

Phalaris

Vulnerable to Greatswords, Shields and Fire, resistant to Light and Fire.

It's the same enemy you've fought during the Cursed Legend quest (one of the quests associated with legendary weapons) - more on that in "Randolph" chapter of this guide.

Seadevil

Vulnerable to Swords, Firearms and Ice, resistant to Fire and Light.

Gaiatoad

Vulnerable to Polearms, Machinery and Ice, resistant to Lightning and Light.

Manxom (boss)

Vulnerable to Polearms and Lightning, resistant to Greatswords and Ice.

The enemy can cause Petrified effect (turning the target to stone). It's best to focus on countering the enemy's attacks - try to avoid launching longer series of strikes to prevent the enemy from hitting you.

Available treasures

Number

Treasure

1

Ammonite Fossil

2

Ancient Dragon Tooth

3

Anklet of the Gods (50%), Elixir (25%), Hi-Potion (25%)

4

Beautiful Bottle

5

Blue Diamond Bracelet

6

Chrome Bit

7

Chrome Bit

8

Debased Banknote

9

Debased Banknote

10

Debased Silverpiece

11

Debased Silverpiece

12

Earth Gemstone

13

Elixir

14

Elixir

15

Ether

16

Ether

17

Ether

18

Gigas Bangle - boss room

19

Hi-Elixir

20

Hi-Elixir

21

Hi-Elixir (50%), Elixir (25%), Hi-Potion (25%)

22

Hi-Elixir (50%), Elixir (25%), Hi-Potion (25%)

23

Hi-Elixir (50%), Ether (25%), Hi-Potion (25%)

24

Hi-Potion

25

Hi-Potion

26

Hi-Potion

27

Iron Shavings

28

Iron Shavings

29

Legatus Bangle (50%), Megalixir (25%), Elixir (25%).

30

Megalixir

31

Megalixir

32

Megalixir

33

Mega-Potion

34

Mega-Potion

35

Mega-Potion

36

Mighty Guard - second campsite

37

Mystic Circlet - first campsite

38

Mythril Shaft

39

Mythril Shaft

40

Oracle Ascension Coin

41

Oracle Ascension Coin

42

Oracle Ascension Coin

43

Phoenix Down

44

Potion

45

Potion

46

Potion

47

Prismatic Shard

48

Quality Building Stone

49

Rare Coin

50

Rusted Bit

51

Sky Gemstone

52

Splendid Building Stone

53

Tarot Card

54

Tarot Card (50%), Elixir (25%), Hi-Potion (25%)

Note - the number in the table is not the order in which the item is found in the dungeon. Numbers are only there to make the table easier to read.

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