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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

Table of Contents

The Seer (rank VI) | Extraordinary hunt notices Final Fantasy XII Guide

Last update: 11 May 2016

Another assignment from Montblanc - The Seer (rank VI) | Extraordinary hunt notices - Extraordinary hunt notices - Final Fantasy XII Game Guide

Another assignment from Montblanc.

I assume that I don't have to tell you where to find him.

The Seer can be found in the lowest floor of Pharos called Unknown and to get there you have to pass three other underground floors in Pharos (details in "Pharos at Ridorana - Origin of Darkness") and defeat an optional boss Phoenix (details in "Bosses not connected with the plot").

1 - The Seer (rank VI) | Extraordinary hunt notices - Extraordinary hunt notices - Final Fantasy XII Game Guide
The Shadowseer - The Seer (rank VI) | Extraordinary hunt notices - Extraordinary hunt notices - Final Fantasy XII Game Guide

The Shadowseer

About 265 000 HP

Resistant to Libra,

Vulnerable to Holy.

Darkness, Shining Ray

Immobilizega,

Paling, Magick Barrier, White Wind,

Invert,

Curse,

Fearga,

Dispelga,

Flare, Scathe,

Darkga, Holy,

Shock, Scourge

Pandemonium

About 110 000 HP

Resistant to Libra,

Vulnerable to Wind

Flatten,

Flash,

Stone Gaze,

Perfect Defence,

Power Spin

Slyt

About 100 000 HP

Resistant to Libra,

Vulnerable to Holy

Enrage

Fenrir

About 190 000 HP

Resistant to Libra,

Vulnerable to Earth

Ram,

Wail,

Bravery

Phoenix

About 135 000 HP

Resistant to Libra,

Vulnerable to Water

Lunge

During this fight except for Shadowseer you'll have to face three other bosses you already have defeated earlier in Pharos. They're perfect copies - have the same amount of HP, the same weaknesses and the same attacks as the original ones. The earlier strategies are still valid for those here but now you have also to look out for the loafing Shadowseer. As soon as he summons a monster Paling, Magick Barrier and White Wind surrounds him effectively protecting him from any harm.

The fight begins normally. Seer will be alone, he'll attack you using Darkness (Dark element) or Shining Ray (Holy element) which can be easily absorbed with the proper equipment. He can also cast Immobilizega on your party, but he often doesn't have to because his normal attack may cause Immobilize.

After a certain time he'll summon his servants in this order: Pandemonium, Slyt, Fenrir, Phoenix. Seer becomes immortal when one of his servants appears and the only way to make him mortal again is to kill his favorites first. From the time he summons his first pet he starts using Invert, Fearga, Curse and Dispelga. Especially dangerous combination is Fearga and Invert just after it, leaving you with few HP points or simply killing you. In such situation you may use X-potion immediately or wait till he's dead and cast Arise. I suppose that I don't have to say that his curse has to be cured right away. You'll certainly make a good use here from Ribbon or if you don't have one equip at least Bowline Sash to be immune to confuse.

Many people complain about problems when Fenrir appears - in such situation put him to sleep, heal yourself, cure every bad status, restore mana and continue the fight.

When you deal with all four servants Paling, Magick Barrier and White Wind fade making Shadowseer mortal again, but he himself becomes stronger and more resistant and besides he start using strong black magick spells.

When he's alone again send two characters at him and leave the third in a distance for support. During this phase robes with high magick defense are a better choice then heavy armor. Keep Shell on everyone and especially on those fighting in close range.

After the fight go talk to Montblanc and find out that no one expected you to return... well... to hell with it! It's the bounty that counts ;)

Bounty: 20000 gil, 2x Megalixir.

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