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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

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Table of Contents

Short manual | Misc Final Fantasy XII Guide

This section contains some info about the things you need to walk over the Ivalice. Some are pretty obvious, other maybe not so much and the rest can be found in the manual enclosed to the game ;)

Save crystals:

Ordinary crystal - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough
Ordinary crystal
Gate crystal - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough
Gate crystal

In the game you'll come across two kind of save crystals: ordinary and the gate ones. Both give the same: heal whole team when touched and give the possibility of saving your progress, but the gate crystal lets you also teleport to a different gate crystal you have already touched. In order to do that you also need to have a Teleport Stone - thanks to them the teleportation is possible.

Actions:

When you get close to an object, person, lever etc, with which something can be done, over head of your character an exclamation will appear - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough

When you get close to an object, person, lever etc, with which something can be done, over head of your character an exclamation will appear. Which means that no matter how much you want it, but you can't talk to a person if that mark didn't appear.

1 - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough
When you close in to that object the exclamation will turn into a cloud with two exclamations inside and underneath X and the name of the object appear (on screen 1 it's the entrance to the Sandsea pub in Rabanastre) - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough

When you close in to that object the exclamation will turn into a cloud with two exclamations inside and underneath X and the name of the object appear (on screen 1 it's the entrance to the Sandsea pub in Rabanastre). While things, especially the smaller ones, may be hard to spot, you can easily recognize with which people you can talk. Such people have clouds with smiling faces floating above them [screen 2]

Passages between areas:

The passages on mini map are marked are marked in two ways - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough

The passages on mini map are marked are marked in two ways. Open passages are marked with greenish lines and the closed one are marked with red lines.

2 - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough
The passage to the next area is marked by glittering dots floating in air - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough

The passage to the next area is marked by glittering dots floating in air. If these dots are blue it means that the passage is open and if they're red it means that the massage is closed.

Chocobo:

3 - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough
Chocobo, big, two legged birds similar to our ostriches, is a very popular way of traveling - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough

Chocobo, big, two legged birds similar to our ostriches, is a very popular way of traveling. You can rent a chocobo virtually in every city or village. You will also come across chocobos which will let you ride them for one Gyshal Green [screen 1]

In this FF part the time you can spend no chocobo's back is limited - you can see it in the lower right corner. And in the lower left corner you can see the maximum of three gyshal greens. One gyshal lets you ride in amazing speed, unfortunately its effect worn out quick and during one trip you can sprint as many times as is the amount of these Gyshal greens in lower left corner. Unfortunately you can't increase their amount.

In addiction to fast travelling the chocobo enables you to use passages to hidden areas to where it's impossible to get without a chocobo. Such path can be recognised by chocobo tracks just in front of it. Just follow these footsteps while riding the chocobo and you'll find the path [screen 2].

Traps:

Traveling the Ivalice, starting with Lhusu Mines, you'll come across lot of mines - Short manual - Misc - Final Fantasy XII - Game Guide and Walkthrough

Traveling the Ivalice, starting with Lhusu Mines, you'll come across lot of mines. From those dealing small damage, trough those causing one status change to those causing a whole lot of changes.

To avoid such traps cast float on your active party and safely flow over them. There are also accessories that let you walk freely past the traps.

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