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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

Table of Contents

No LP? Auto level-up | Misc Final Fantasy XII Guide

Last update: 11 May 2016

No LP?

If you ever state that you lack LP point buy six Golden Amulets, equip them on every character, go to Dalmasca Estersand and kill enemies between South Bank Village and Outpost - you kill each enemy with one blow and you gain 2 LP (thanks to the Amulet). You can accumulate great amount of LP in just one hour.

Auto level-up

Here you can find a method to level up. Maybe it's not very fast but it's certainly an easy way without the need of you spending lots of hours in front of your TV.

The whole issue is about Negalmuur - one of rare mobs (check "Rare Game" section). It appears in Stilshrine of Miriam and what so cool about him is that he keeps spawning lots and lots of mobs. All you need to do is to create a good loop using gambits so that they could do the whole work for you.

Personally I recommend using this method after reaching Port Balfonheim in the normal game plot. You ought to be also on about 37-40 level (at least).

Preparations

Weapons, Armor and Accessory:

Deathbringer - you can find details it in the "Equipment, magick and technicks" section,

Heavy armor set - it rises your defense and should rise your strength (e.g. Platinum Set),

Thief's Cap & Ninja Gear - you can buy it in Balfonheim (it rises speed),

2x Crystal shield - you can buy them in Archades,

3x Embroidered Tippet - it rises the amount of EXP you gain twice, you can buy it in Old Archades,

3x Golden Amulet - it rises the amount of LP you gain twice, you can buy it in the Mt Bur-Omisace,

Magick and technicks:

Curaga, Charge, Decoy, Haste, Esuna, Raise,

Optional: Bravery - you can buy it in the clan shop after gaining the rank of "Riskbreaker"

Gambits:

All gambits mentioned here can be bought in the Balfonheim gambit shop.

Ally: HP < 50%; Self: MP < 10%; Self: MP < 20%; Foe: HP < 3000; Foe: HP >= 5000

Items & Licenses:

You should have some Phoenix Downs in case.

You surely need 3x Swiftness license, you could also use 3x Channeling and of course you need to know how to use all of the equipment & magick mentioned above.

Configuration

Here you'll find who will bear what and what he should do with it

Party leader:

Equipment:

Heavy set, Deathbringer, Crystal shield, Embroidered Tippet

Gambits:

1

Ally: any

Raise

2

Ally: any

Esuna

3

Ally: HP < 50%

Curaga

4

Ally: [Name of the third member]

Haste

5

Ally: [Name of the third member]

Decoy

6

Self: MP < 20%

Charge

7

Foe: HP < 3000

Attack

8

Self

Haste

Second Party Member:

Equipment:

Embroidered Tippet, rest is up to you.

Gambits:

1

Self

Decoy

2

Ally: any

Raise

3

Ally: any

Esuna

4

Ally: HP < 50%

Curaga

5

Self: MP < 20%

Charge

6

Ally: [Name of the third member]

Haste

7

Self

Haste

8

Foe: HP >= 5000

Haste

9

Foe: HP < 3000

Attack

Optional

Ally: [Name of the party leader, but DO NOT insert here "party leader" gambit!]

Bravery

Third Party Member:

Equipment:

Unarmed, Crystal shield, Thief's Cap, Ninja Gear, Embroidered Tippet

Gambits:

1

Ally: party leader

Raise

2

Ally: party leader

Phoenix Down

3

Self: MP < 10% (This character must have at least 220 MP!)

Charge

Info

Neglamuur's attacks:

  • Ordinary attack - it combine up to 5 hit in a combo, may cause disable, except for that they aren't dangerous,
  • Confuse - it's like the name says - it confuse one of the Heroes,
  • Fira, Blizzara, Thundara - not especially dangerous and used really rarely,
  • Annul this one drains all MP out of one Ally,
  • Necromancy - spawn one Ghast,
  • Doom - victim dies after a short time.

The greatest problem is to find him. He appears on the "T"-shaped intersection in the zone with Sword of Judgment. Once I managed to find it after I have killed all of the mobs inside this zone, next I have left the zone and reentered it and there it was, but usually you have to do the full circle around the temple, visit all of the rooms with those rotational statues and kill everything that stands on your way.

Except for this if you already have the "Stone of Condemner" and you'll be willing to use the Way Stone you'll have to choose the option "Touch the stone" twice (because if you chose the "use the stone of Condemner" option you'll be warped to a different part of the temple).

Ghasts:

  • Hit Points: 2348 - 2468 HP
  • Experience: 297-359 EXP (x2 because of Embroidered Tippet)
  • LP: 1 (x2 because of Golden Amulet)
  • Attacks: their attacks aren't particularly dangerous (especially that the Party Leader kills such a Ghast with Single Blow). Their most dangerous attack is Stone Touch - it causes petrify.
  • Drop: Festering Flesh (542g), Dark Magicite (80g), Teleport stone (100g), Float Mote (you may not believe me but party leader moves to kill other Ghasts and he accidentally pick up items dropped earlier)

How does it work

Mostly it's about your heroes killing Ghasts without your help. To make it happen you need the gambit: Foe: HP < 3000 - it's needed because Ghasts have less HP than 3000. Leader with Deathbringer deals with them with single blow and if not he still has the second party member to help him. The third party member - as you probably noticed - virtually doesn't do a thing, but it's not true. He does the most important thing of all.

Though I have said that their attacks aren't dangerous - you will surely die and I mean that you will die plenty of times. You mustn't forget that Neglamuur uses doom. Hopefully it uses it only as many times as many members have the lure status (but it doesn't mean that he won't cast it when no one in the party has the lure status). Out of your heroes the second and the third member have the lure status which keeps party leader out of reach of Neglamuur's doom. But unfortunately party leader may also die - rarely but he may. And that's when the third member comes into picture. He has to revive the party leader before the screen demanding the change of party leader appears (which would break the loop). And that is precisely why the third hasn't got any other gambits - you don't want him to be in a middle of other activity when your leader dies. And besides you don't need his strength because the other two party members can handle the Ghasts pretty well themselves.

And about the rest of negative statuses (Disable, Confuse and petrify) - Esuna will take care about them.

And no, there's no mistake - the second party member really cast haste on Neglamuur - it makes his actions faster which makes you level up faster. It would be good if you change the battle speed to maximum just to make them fight faster (also you would want to turn of the vibrations of your game pad).

And this would be all of it. I wish I could say that you can leave the game in peace and let the gambits do the rest, but unfortunately I can't. Sometimes - if you really have bad luck - your party leader may die, and the others may not be able to revive him in time. So you should check from time to time whether they still fighting or not. I personally left it on for 16 hours before it the party leader died, and later on he died after 3 hours already, so as you can see there's no rule to it. All I can say to you now is good luck.

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