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F.E.A.R. 2: Project Origin - Interval 06 – Deterioration - part 12 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 06 – Deterioration - part 12
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 06 – Deterioration - part 12  (52/59)

 

You should consider collecting a new armor along the way. New enemy soldiers will appear in front of you and to your right [#350]. You should be using a sniper rifle here, however you must also prevent enemy units from getting too close to your position. Keep pushing towards an allied machine. You’ll probably notice a hole in the ground along the way. Ignore it, because you would only find some ammo fro the assault rifle.

 

[#350]

 

Approach a door where one of your teammates is standing and you’ll find out that this entrance is locked. You’ll also receive a warning about an upcoming counterattack. Run towards the armored vehicle quickly. Take the armor and the medkit right now [#351], because it won’t be possible later on. Go towards the driver’s seat and you’ll automatically mount the weapon.

 

[#351]

 

This scene is going to be very similiar to a battle from one of the previous missions of the game, however this time it’s going to be slightly more difficult to survive. The first phase of the battle will require you to focus most of your attention on nearby buildings. Remember to eliminate armored targets [#352] before dealing with other troops. New enemy soldiers will arrive from the left and you should be careful, because some of them will be carrying bazookas. Still, winning here should be an easy achievement.

 

[#352]

 

You’ll automatically end up outside the armored vehicle when you manage to get rid of all enemy troops. You can proceed to the door, because this entrance has been unlocked in the meantime. Find a button on the wall [#353] and press it to begin a decontamination procedure. Wait for this scene to end and proceed to a newly unlocked passageway.

 

[#353]

 

 

Interval 06 – Deterioration - part 12  (52/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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