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F.E.A.R. 2: Project Origin - Interval 06 – Deterioration - part 5 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 06 – Deterioration - part 5
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 06 – Deterioration - part 5  (45/59)

 

You should be able to find an ammo stash nearby [#301]. It’s very important that you take a sniper rifle, because you’ll want to eliminate a lot of targets from a large distance during the exploration of the surrounding area. Leave three guns intact – assault rifle, Hammerhead and laser cannon. This gives as a shotgun and that’s the weapon you should exchange for the sniper rifle. There are also grenades here – don’t forget to pick them up.

 

[#301]

 

Choose the sniper rifle from your inventory right away and proceed forward. The first enemy sniper will appear on top of the left building [#302]. Get rid of him before he’s able to locate your position. Obviously you should be using slow-motion for more precise hits. Keep heading forward and pick up an armor along the way. New enemy soldiers will appear near a large hole in the road. Keep using the sniper rifle and prevent enemy units from moving too close to your character.

 

[#302]

 

Keep pushing forward and watch out for enemies leaving the cinema building. There are going to be a few of them, so use your bullet-time wisely and reload your weapon each time you get rid of more than one individual. A new sniper is hiding on the roof of the left building and also his colleague can be found above the entrance to the cinema [#303]. Kill them both.

 

[#303]

 

Avoid a large hole in the ground and proceed to the left building. You’ll have a great view of the surrounding area from here and you’ll also find a lot of useful items [#304], including a laser cannon, syringes and grenades. Approach the cinema entrance, but watch out for additional hostile units. Enemy soldiers may appear near the windows. Use a Hammerhead and grenades to neutralize them.

 

[#304]

 

You should now choose a laser cannon or some equally powerful weapon from your arsenal. Enter the cinema building through the main door. Notice that an armored soldier has appeared in front of you [#305]. He’ll also be using a laser cannon, so it’s important that he dies quickly. Go to your right when he’s gone. Find a Reflex Injector near the windows. You can also take an armor and new landmines.

 

[#305]

 

Proceed to the corridor where the armored opponent showed up. Ignore image distortions and short visions. Proceed to the next room. Ignore the area around you and keep heading towards the exit. Turn left and then go to your right when you reach the truck. Pick up a new armor along the way if you need one. Eventually you should be able to get to a new Powered Armor. Destroy the fuse box [#306], because otherwise you’d be electrocuted.

 

[#306]

 

You may finally approach the Powered Armor. Take a seat inside and get ready for similiar battles to one of the previous levels of the game. The main difference this time is that you’ll have to pay more attention to enemy troops, because a lot of them will be capable of damaging your armor. Be on a look out for bazooka troops [#307]. You can distinguish them quite easily, because their weapons are leaving green trails behind. Remember not to stay in one spot for more than a second and allow your armor to recharge each time you’ve suffered some hits.

 

[#307]

 

 

Interval 06 – Deterioration - part 5  (45/59)
comments and responses

The 'green trails' are actually the laser designators for their attacks; the missiles come shortly after.
Archimedes75
15/02/2009 18:09

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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