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F.E.A.R. 2: Project Origin - Interval 05 – Provocation - part 6 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 05 – Provocation - part 6
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 05 – Provocation - part 6  (33/59)

 

Move to the main stage carefully. You’ll be given an excellent opportunity here to surprise enemy soldiers [#216]. Throw at least one grenade at them. You may now proceed to the stage. Take cover behind the wooden cover and start firing at enemy troops. Don’t leave the stage until they’ve been all eliminated. Explore the area and you’ll find a few interesting things, including an armor, grenades and medkits.

 

[#216]

 

Watch out, because if you try moving towards a nearby passageway you are going to be attacked by a new group of enemy soldiers. Hostile units will use ropes to get to you through a glass roof [#217]. It’s important that you kill at least some of them before they even touch the ground. Proceed towards the kitchen area. There are a few soldiers out there, but it should be easy to kill them. Don’t forget to use mines and grenades.

 

[#217]

 

One more soldier is hiding just around the corner. Kill him and wait for his colleagues to show up. Enemy soldiers will force open a nearby door [#218]. I would recommend planting a mine near the door or at least throwing grenades at them. Go to a new room and take your time trying to find a new document titled Supplements. Approach the reinforced door and enter cold storage. Find a hatch in the floor and travel to a new area.

 

[#218]

 

For the next few minutes you’ll have to remain in dark sewers and this means you’ll be dealing with a lot of corridors and fighting off various types of ghosts. Start moving forward. Go through a small room [#219]. You’ll probably notice bodies of fallen enemy soldiers. Ignore them, because they are already neutralized by the monsters. You’ll encounter your first ghosts when you reach a long tunnel.

 

[#219]

 

Keep pushing towards your current destination. As for the ghosts, there’s nothing new you should be made aware of. Fire at each ghost at least once to get rid of it for a short period of time. Be on a look out for syringes and armors. Eventually you’ll get to the shaft [#220]. Sadly, as you probably see, the flames are blocking your path. It’s time to figure out how to get rid of them.

 

[#220]

 

Turn left, pick up new syringes and proceed forward. Watch out for new ghosts – they will appear in front of you and to your left. You must take the longer route to the valve [#221], so you won’t have to deal with the flames. Once you’ve interacted with the valve try going back the same way you came before, but you’ll soon notice that the main path has been blocked.

 

[#221]

 

I would strongly recommend that you act quickly, so you won’t be attacked by too many ghosts. Focus all of your efforts on finding and destroying a new padlock [#222]. Go through the metal gate and move to the corridor where you saw the flames. You didn’t solve the problem entirely, but all you have to do right now is to push the desk by pressing the action key.

 

[#222]

 

 

Interval 05 – Provocation - part 6  (33/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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