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F.E.A.R. 2: Project Origin - Interval 05 – Provocation - part 5 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 05 – Provocation - part 5
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 05 – Provocation - part 5  (32/59)

 

You may start moving towards the only available exit. Turn left and ignore the bloodstains on the ground. Go through a destroyed section of the corridor and keep moving forward. I would recommend that you choose a good gun from your inventory. Attack enemy positions [#209]. It would be a good idea to keep this fight at a close distance, especially since you’re going to be attacked from at least two directions.

 

[#209]

 

Proceed towards a new section of the library. In this case you should rely on being able to kill enemy units from a larger distance. Be on a look out for medical supplies and ammunition. Once you’ve secured the area proceed towards a dark passageway [#210]. Ignore the left corridor unless you want to listen to a short conversation. Go to women’s restroom to collect grenades and medical supplies.

 

[#210]

 

You should now pay a visit to men’s restroom. Go towards the last cabin and you’ll soon notice that you can go through a large hole in the wall. Proceed to the next room and take your time to explore the surrounding area. Collect a new data CD [#211] – Updated schedule. Exit the room and ignore new spirits, because you won’t become an object of an attack. Go to your right.

 

[#211]

 

I wouldn’t recommend going to a new floor right away. Instead remain here and explore some of the surrounding rooms. Make sure you’ve been to a room located at the very end of this hallway. There’s a new document inside [#212] titled Student essay. Take it and return to the stairs. Go to the upper floor and ignore soldiers being attacked by Alma.

 

[#212]

 

Proceed directly to your left. Don’t forget to collect armor, mines and incendiary grenades along the way. Pay a visit to a nearby women’s restroom. The main reason is that you will find a Reflex Injector inside [#213]. Eventually you’ll have to get to a small storage area. Open a new door and you’ll find yourself standing outside. Choose a good weapon for long distance hits and head down.

 

[#213]

 

The first group of enemy soldiers will attack you from the left [#214] and other soldiers will arrive in a flying machine. Ignore the machine and focus on preventing them from getting too close to your character. Thankfully there’s only one passageway leading to your position, so it should be relatively easy. Aim for their heads and don’t forget to use nearby objects for cover.

 

[#214]

 

Don’t leave your cover unless you’ve been able to get rid of all enemy units. Naturally during the further exploration of the area you’ll be attacked by other soldiers, including a sniper (rooftop), but killing them should be easy. Proceed towards the stairs and get to a railing [#215]. Jump on top of a metal platform and proceed forward. Eventually you’ll be allowed to enter a new warehouse through one of the windows. Pick up a medkit.

 

[#215]

 

 

Interval 05 – Provocation - part 5  (32/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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