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F.E.A.R. 2: Project Origin - Interval 05 – Provocation - part 4 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 05 – Provocation - part 4
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 05 – Provocation - part 4  (31/59)

 

You’ll start the game near your teammates, but sadly you can’t rely on them helping you in getting rid of enemy troops. You won’t find any valuable items in this corridor, so you can proceed to a new door right away. Go to the large square and choose an assault rifle from your inventory. One of the enemy soldiers will be hiding to your left [#202].

 

[#202]

 

You should soon notice other enemy soldiers heading your way. Try maintaining a large distance between you and them. Don’t leave the cover unless you’re absolutely sure they’ve all been eliminated. Use this free time to collect ammunition. You can also inspect the entrance to your right [#203], but you would only find assault rifle ammo there. Proceed towards the corridor located in front of the start area.

 

[#203]

 

Other enemy soldiers are waiting for you just around the corner. A good way of getting rid of them is to use grenades [#204]. Keep heading forward and use your must powerful guns to deal with hostile units. There are some rooms around you, but you don’t have to explore them, because you wouldn’t find anything of interest. Turn left once you’ve reached a new junction.

 

[#204]

 

Continue moving forward. Once you’ve reached a new corner you should choose a rocket launcher from your inventory (that is – if you have the ammunition). Ignore the first group of soldiers, because they’re going to be killed in an explosion. Approach the windows and use the rocket launcher to get rid of an armored opponent [#205]. There’s an armor nearby and you should take it if you’ve suffered major injuries.

 

[#205]

 

Switch to an assault rifle and use this weapon to get rid of a few standard soldiers. Watch out for a nearby roof [#206], because enemy units often use that location to organize surprise attacks. Use similiar methods to get rid of a second armored opponent. If you don’t have any rockets, use grenades against him.

 

[#206]

 

Once you’ve killed enemy units you should inspect all the bodies. Notice that two armored foes were carrying a new type of weapon called Hammerhead. Basically it’s an upgraded version of the Penetrator known from the first game. Hammerhead fires huge nails at the target. This comes in handy when you want to get rid of someone in a very effective manner (also – check the achievements list!). I would recommend that you exchange the Hammerhead for a sniper rifle. Take your time to explore a nearby corridor [#207]. You’ll find ammo and mines there.

 

[#207]

 

Go back to the main square and proceed towards a basketball court. Make sure that you’re not dealing with any additional snipers and use one of your primary weapons to destroy a new padlock [#208]. Open the crate and proceed to a new room located in the basement area of the school.

 

[#208]

 

 

Interval 05 – Provocation - part 4  (31/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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