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F.E.A.R. 2: Project Origin - Interval 05 – Provocation - part 3 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 05 – Provocation - part 3
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 05 – Provocation - part 3  (30/59)

 

Make a few steps towards the central area of the square and you’ll notice that an enemy robot has appeared near your position. Take cover behind the nearest pillar. Throw a shock grenade at the mechanical opponent and use the rocket launcher to finish it off [#195]. Notice a new passageway to your right. Go there and step through a destroyed window.

 

[#195]

 

I would recommend that you listen to a new radio transmission. Proceed to a nearby room and find a new document on the floor [#196] – Event flyer. You may head towards a new corridor. Notice that you’re standing above the flames, but you can’t get to a shot down helicopter from here. You should be able to notice a staircase along the way. Ignore it, because you would only find a medkit. Head towards a new destroyed window.

 

[#196]

 

Head over to a small ledge and start moving forward. Take cover behind the nearest object, because new enemy units will appear in front of you [#197]. A sniper rifle seems like the best choice here, however you can also use an assault rifle. Prevent enemy soldiers from getting too close to your position. Collect their ammunition when they’re gone and head towards a new room. Eliminate one additional hostile before moving on.

 

[#197]

 

Try finding a new armor before you decide to leave this area. Just as before, you must get to the windows in order to use a small ledge [#198]. Keep heading forward, but be careful not to fall. New enemy soldiers will appear in front of you. Try killing them before they even touch the ground and respond to your attacks.

 

[#198]

 

Get to the nearest cover quickly. More enemy soldiers will appear in the distance and you should use grenades this time to eliminate at least some of them. Keep pushing forward. Go to your right and eventually you’ll end up on the first floor. Continue your approach until you’ve reached an area with a large red valve [#199]. Approach the valve and hold the action key for a few seconds. The flames are gone, so you can head down immediately.

 

[#199]

 

Approach a destroyed gunship carefully. You’ll now have to focus primarily on avoiding large helicopter blades. Obviously this means you should be using slow-motion. Start off by running towards the gunship and then move towards one of the corners of this room [#200]. Pick up a medkit and wait for a good moment to run towards a large hole in the wall.

 

[#200]

 

Keep going forward. You’ll soon have to jump into a large hole in the ground [#201]. Take a syringe if you need one and go forward. You’ll meet up with the rest of your team soon enough. Sadly you won’t be able to cherish this moment, because you’ll witness a new vision. Once again, keep pressing the right mouse button to defend yourself against Alma’s attacks. Wait for the game to load a brand new level.

 

[#201]

 

 

Interval 05 – Provocation - part 3  (30/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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