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F.E.A.R. 2: Project Origin - Interval 05 – Provocation - part 2 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 05 – Provocation - part 2
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 05 – Provocation - part 2  (29/59)

 

You should be able to reach a new room very soon. Slide one of the smaller objects [#188] in order to unlock the only passageway. You can do this by using the action key. Press the crouch key and go through a small hole. Get to the exit and you’ll return to the main corridor. Keep going straight.

 

[#188]

 

You’ll witness a lot of scary moments during the rest of your stay in the school, but thankfully you won’t be attacked by the monsters right away. You can go to Art Room if you want to see interesting paintings. Make sure that you visit Study Hall. Move a large projector [#189] out of the way and you’ll be allowed to collect a new Reflex Injector. Go back to the main corridor and proceed forward.

 

[#189]

 

Things will soon become more complicated, because you won’t be allowed to use your flashlight and you’re going to be attacked by ghosts frequently [#190]. Remember about two things. First of all – in order to get rid of each ghost you must fire at least one round at it. In addition to that you shouldn’t make any unnecessary stops. Focus on getting to the next area as soon as possible, especially since you won’t find any bonus items in this particular section of the school.

 

[#190]

 

You’ll have to make a left turn very soon and this means you’ll enter a new room through a destroyed glass wall. Make a few steps forward and then turn right. Here’s where everything should return to normal [#191]. You can go back to previously explored corridors if you want to, however you would only find supplies (syringes, grenades, ammunition for the assault rifle) in the computer room.

 

[#191]

 

Open the nearest door and proceed forward. There’s going to be a corridor to your right but that passageway is blocked. Keep going straight and eventually you’re going to be attacked y Alma again. The “tactics” here stay the same – keep pressing the right mouse button rapidly to get rid of her [#192]. Once she’s gone return to the main corridor and collect medical supplies. You may finally leave this wing of the school.

 

[#192]

 

Enough with the scaring part – get ready for a serious battle. You’ll notice that enemy soldiers have begun appearing in the surrounding area. Use your sniper rifle [#193] or an assault rifle to get rid of them from a larger distance. I wouldn’t recommend throwing grenades, because the area is too big and you’d have to be very precise. Collect ammunition and grenades when it’s all over. Proceed to the only available passageway (that’s where most of the troops showed up).

 

[#193]

 

You’ll have to be careful here, because one of the enemy soldiers should be hiding just around the corner. Scout the area for shock grenades, armor and rockets [#194]. I guess you know by now what this all means. :-) Proceed to the next corridor and you’ll notice that flames are blocking your only path. Wait for new orders and go back to a large square. Choose rocket launcher and shock grenades from your inventory along the way.

 

[#194]

 

 

Interval 05 – Provocation - part 2  (29/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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