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F.E.A.R. 2: Project Origin - Interval 04 – Devastation - part 4 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 04 – Devastation - part 4
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 04 – Devastation - part 4  (26/59)

 

Once you’ve disposed of the gunner get rid of new enemy soldiers. They will try leaving the vehicle and that’s your best chance to eliminate them. Notice that new snipers have arrived in the area. Kill them and spend some time searching for medical supplies and grenades. Choose an assault rifle and proceed towards nearby rooms [#165].

 

[#165]

 

If you’ve been thorough with securing the area you shouldn’t encounter any enemy units while exploring this floor. Instead be on a look out for rockets. You don’t have to go to the nearest staircase, because you would only find a medkit. Instead proceed to the end of the corridor and find a second staircase [#166]. Be careful, though. Getting closer to the stairs will result in new enemy units arriving in the area.

 

[#166]

 

Use the stairs but go back up when you hear enemy units coming your way. Remain on the higher floor while trying to get rid of them. Just as before, you must prevent enemy units from surprising your character. Eliminate a few additional snipers, but you’ll be dealing mostly with standard soldiers from now on. When you’re ready go to the lower floor. There’s a large stash nearby [#167]. Take a new armor, as well as ammunition and explosives.

 

[#167]

 

Go to the lower floor. You’ll be getting closer to a large square where the armored vehicle was parked. The first group of enemy soldiers is hiding near the debris, but more enemy soldiers will arrive from the left. Each time you notice a new group go back to the previous building and eliminate them from a safe distance using a sniper rifle [#168]. Eventually you’ll have to get to a new passageway. Collect medkits, ammo and grenades before you decide to leave this area.

 

[#168]

 

Notice that you can’t go up, so instead proceed to the lower floor. Keep heading towards your current destination and finally you’ll reach a much larger area. Approach the railing carefully and get rid of all enemy units from here [#169]. Make sure you’re not standing in the open, so you won’t be an easy target for them.

 

[#169]

 

Proceed to the ground level. I would recommend that you approach the Powered Armor right away [#170]. You don’t have to explore any of the surrounding buildings, because you wouldn’t find any bonus items. Once you’re inside the mech read some of the basic hints on how to operate it. Basically you have unlimited ammo but there are two restrictions – your primary guns can’t overheat and you’ll have to wait for the rocket launchers to reload each time you’ve fired some rockets.

 

[#170]

 

Start moving forward and eliminate anyone who stands in your way [#170]. Remember that you can still zoom in the view for better aim and you can also use termovision to help you in locating enemy troops. I didn’t find it too useful, but maybe you’ll like it. Enemy soldiers will appear mostly inside buildings. You can fight them or you can ignore them as long as they’re not carrying rocket launchers.

 

[#171]

 

 

Interval 04 – Devastation - part 4  (26/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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