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F.E.A.R. 2: Project Origin - Interval 04 – Devastation - part 1 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 04 – Devastation - part 1
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 04 – Devastation - part 1  (23/59)

 

Go to your left. You will encounter a lot of frozen civilians and soldiers along the way. They won’t be able to harm you and you can turn them into dust by hitting them. Keep heading forward but turn left after a short while to enter a new building. Jump over a barrier and continue moving straight. You’ll have to destroy a new padlock very soon [#144]. Inspect the right side of the corridor and you’ll find an armor among other things.

 

[#144]

 

Jump over destroyed furniture and continue moving forward. Open a door and after seeing a short cut-scene you’ll end up standing outside the building. Go to your right and choose a good weapon from your inventory. Jump over a small brick wall [#145] and wait for a new type of monster to show up in front of you.

 

[#145]

 

The creature you’re about to attack operates a lot like a typical shaman which means it’s able to resurrect nearby soldiers. You can know which soldiers have been brought back to life by the red tentacles coming out of its body. Your objective will be to hunt down the monster, shooting at it constantly [#146]. Ignore the ressurected soldiers entirely, because you can only kill them by getting rid of the monster. The creature is very tough, so you’ll have to be shooting at it from a close distance and using a powerful weapon. I would recommend attacking it with a shotgun or an assault rifle.

 

[#146]

 

Once you’ve disposed of the creature take your time to inspect bodies of fallen soldiers. You may now proceed towards the nearest building. Find new items – a medical kit, an armor, ammunition and a new document [#147] – Civilian threat. You may now move towards the passageway where you’ve seen the first ghost. Press and hold the action key to move a large obstacle out of the way. Now press the crouch key and enter a new room.

 

[#147]

 

You’ll find even more supplies here, but the bad news is that you’ll be dealing with wraiths from now on. You will be forced to defend yourself against most of them and this can be done by shooting single rounds at the ghosts. If you ignore it you’ll have to acknowledge the fact that you’ll be losing small portions of health, even if you’re carrying an armor. You can also try storming through ghost-filled rooms, but this won’t necessarily work in the future. Eventually you’ll get to a staircase. Go through two office rooms and find an entrance to a shaft [#148].

 

[#148]

 

Thankfully you won’t be attacked by any ghosts inside the ventilation shafts, so you may proceed directly to the exit which is going to be a large hole in the building wall. Head down and start moving forward. You’ll come across a plane wreckage just around the corner [#149]. Keep heading straight, but make sure you’ve chosen an assault rifle from your inventory.

 

[#149]

 

Once you’ve entered a new area you’re going to be attacked by several groups of enemy units. Try maintaining a large distance, especially when trying to take down a guy equipped with a napalm cannon [#150]. Remember that armed opponents are more difficult to kill, so use grenades and powerful guns against them. Check the area for medical supplies and a new armor.

 

[#150]

 

 

Interval 04 – Devastation - part 1  (23/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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