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F.E.A.R. 2: Project Origin - Interval 03 – Recognition - part 7 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 03 – Recognition - part 7
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 03 – Recognition - part 7  (21/59)

 

Take your time to look around for ammo and armor once you’re done killing enemy troops. Go to the stairs and read a new hint. Find a padlock on the gate [#133]. Fire one round at the padlock or use a melee hit to unlock access to a small storage. You will find a few interesting items here, including grenades and ammuntion to most common weapons.

 

[#133]

 

Now you’ll have to make a few successful jumps, because it’s the only way to reach the far side of the left platform. Start off by jumping onto a crate [#134]. Now you’ll have to reach larger crates and finally the platform. Collect ammunition, use the ladder and proceed towards a new tunnel. You’ll soon arrive at a very large warehouse.

 

[#134]

 

Approach the barrier slowly and use the assault rifle to dispose of enemy troops from here. Naturally you’ll be attacked by more soldiers when you reach the ground floor and this can only be done if you use the ladder. Check the side room [#135] and you’ll find mines, armor, grenades and a new document – Lift problems. Go back to the main area of the warehouse.

 

[#135]

 

Follow your current instructions and try using the control panel to activate a huge lift [#136]. Sadly the lift will stop after a short while and you’ll receive further orders. Choose a combat shotgun from your inventory and locate all three valves. Don’t approach them unless you’re ready for a fight.

 

[#136]

 

Each time you decide to get close to a valve you’ll notice that several nearby tubes have been opened. This means you’ll have to deal with Replica soldiers [#137]. Try using your reflex abilities to their full potential in order to prevent armor points losses. The main reason is that you’ll need a lot of fresh armors soon. Approach each valve and hold the action key.

 

[#137]

 

 

Interval 03 – Recognition - part 7  (21/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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