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F.E.A.R. 2: Project Origin - Interval 03 – Recognition - part 6 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 03 – Recognition - part 6
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 03 – Recognition - part 6  (20/59)

 

You’ll have to keep attacking Replica soldiers for a few more minutes, until Alma decides to kill them. Thankfully you won’t have to worry about her attacking your character. Notice that some of the soldiers are now frozen. You can kill them with a melee hit, however it’s optional. Collect the ammunition and consider exchanging your current shotgun for a better model. In order to proceed with your current assignment you must find a hole in the ground [#126]. Slide down carefully and you’ll end up standing in a new part of the factory.

 

[#126]

 

Head down and go to your left. Watch out, because you’re going to be attacked by new Replica soldiers along the way. You have to be ready to repel their assault at any time, because you never know which sarcophagus is going to be opened next. You’ll find an armor nearby [#127]. Take it and fight your way to a new ladder. Use it to get to a small balcony.

 

[#127]

 

Start moving forward. New tubes can be found just around the corner, so you’ll have to be ready to defend yourself against enemy attacks. Be on a look out for a new armor and proceed to a second balcony. Choose a larger corridor [#128] and defeat new Replica soldiers before moving on. There’s going to be a lot of them here, so consider retreating and using grenades to take them out faster.

 

[#128]

 

Read content of a new hint if you want to and find a large hole. Proceed down there to collect medical supplies, mines (you must destroy canisters located near the ventilation shaft) and grenades. Go back up and approach a large object blocking the way to the control station [#129]. Follow the instructions and hold the action key to move it aside.

 

[#129]

 

Pick up a new medkit if you need one and proceed forward. Eventually you should be able to reach an area where two groups of enemy units are fighting each other. You may want to wait for some of the soldiers to die or you can attack both groups without any delays. It shouldn’t be difficult as long as you’re careful and using your reflex ability. Explore the surrounding area and you’ll find a large stash [#130]. Take ammo, armor, medkit and a CD – Threat report.

 

[#130]

 

The only route to your current destination leads through a new staircase. Eventually you’ll end up inside a dark tunnel. Ignore other battles taking part in the vicinity and keep moving forward. Be careful, because you’re going to be attacked by one of the beasts soon [#131]. Go to the stairs and collect ammo found nearby.

 

[#131]

 

You shouldn’t be surprised by the fact that enemy soldiers will be waiting for you in the next warehouse. You’ll have to take them out from a large distance, so make sure that you’re using an assault rifle or a submachine gun. Focus on securing one of the upper balconies [#132] and watch out for your left flank.

 

[#132]

 

 

Interval 03 – Recognition - part 6  (20/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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