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F.E.A.R. 2: Project Origin - Interval 03 – Recognition - part 4 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 03 – Recognition - part 4
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 03 – Recognition - part 4  (18/59)

 

Move towards the sliding door and keep heading straight. You’re going to be attacked by Alma just around the corner. You must start pressing the right mouse button rapidly [#112] to defend yourself. You’ll probably lose some health here, so consider going back for the medical kit. Thankfully you won’t have to worry about Alma’s other attacks for now.

 

[#112]

 

Turn left and then enter a large room which can be found to your left (sliding doors and a green lamp). Ignore the surrounding area, because you won’t find any items of interest here. Instead proceed directly to the exit. You’ll have to crouch here [#113] in order to get through a hole in the door. Go left.

 

[#113]

 

You might want to listen to a new radio transmission, because you’ll find out a lot of interesting things about Alma. Go towards the sliding door. Check the stairs located in front of you. There are some syringes and mines waiting for you on the lower floor. You should now choose a large corridor located to your right [#114]. Jump over the boulders along the way. Proceed to the end and use the stairs to get to the lower level.

 

[#114]

 

You don’t have to worry about being attacked here, so take your time to look around. Find a control panel and press the action key to unlock cells and a passageway to a new section of the compound. Go back to the stairs, travel to the upper floor and turn right. Find a large hole in the glass wall [#115]. Going through it will allow you to get to the cells, because a nearby door is now inaccessible.

 

[#115]

 

Make a few steps forward and notice that a monster has left the last cell to your right. Defeat the beast, travel to the other side of this corridor and open the left door. Keep heading forward, but take notice of the flames, because you’ll want to return here in a short while. Turn right and get ready to defend yourself against new attacks [#116]. I would recommend retreating to the previous corridor and waiting for the monsters to get to you. One of the creatures is strapped to a metal chair. Kill it if you want to.

 

[#116]

 

You may now use the stairs. Defeat new creatures and inspect a small room which is located to your left. Find a valve, approach it and hold the action key for a few seconds. You may now go back to the previous corridor. Notice that the flames aren’t there anymore and as a result you may explore a small storage room [#117]. There’s a Reflex Injector inside. Take it, go back to the large room and proceed towards the left balcony.

 

[#117]

 

You should be able to get to a new door in a short while. Open the door and you’ll find yourself standing inside a small tunnel. Proceed forward. You will finally reach a new control room. Take a medkit [#118] and a new document – Testing reminder. Proceed towards the sliding door. One of the monsters is hiding just around the corner, so be careful. You’ll also be attacked inside a larger room. Watch out for the ceilings, because the creatures won’t remain on the ground.

 

[#118]

 

 

Interval 03 – Recognition - part 4  (18/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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