login (email): password:
auto log in (cookie) | forgot your password?
all game guides

F.E.A.R. 2: Project Origin - Interval 03 – Recognition - part 2 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 03 – Recognition - part 2
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Interval 03 – Recognition - part 2  (16/59)

 

Before you decide to take a new armor you should consider eliminating new enemy soldiers from here [#98]. Most of them will appear near an armored car. It shouldn’t be difficult, because you have a great view of the surrounding area from here. Take the armor and use the second ladder to get to the ground floor.

 

[#98]

 

Sadly when you get to the ground new enemy troops will appear in front of you and you’ll have to defeat them without going back to the ladder. Try moving towards them, because it’s going to be much easier to surprise them. Make sure to inspect all the bodies after the battle and you’ll notice that at least one soldier was using an assault rifle. Exchange this weapon for a useless pistol. Proceed to a large gate [#99] and use your reflex ability to get through to the other side safely.

 

[#99]

 

Ignore the flames and deal with a new group of enemy soldiers. Be careful, because some of them will appear on an upper balcony [#100]. There’s also a large group to your left, on the other side of the gate. Get rid of them now and from a much larger distance. Check the area for medical supplies, ammunition and grenades.

 

[#100]

 

There are two ways for you to get to the next tunnel. You can use the lever to open the main gate (it’s located to the right) or you can travel through the balcony. Ignore the fact that a large ceiling has collapsed in the area. Instead move forward [#101] and head down to the ground level safely. Read a new hint and pick up a medkit.

 

[#101]

 

You must be extremely careful here, because you’re going to be attacked by an armored opponent [#102]. He’s carrying a napalm cannon, so it’s very important that you attack him from a large distance and keep it that way. Other enemy soldiers will appear on the upper balconies. Use slow-motion and zoom to get rid of them easily. Proceed forward.

 

[#102]

 

Keep heading forward and eliminate anyone who stands in your way. Don’t forget that new enemy units may have appeared on the balconies in the meantime. Thankfully there are TWO armors nearby, so you shouldn’t worry about being killed or seriously injured. Proceed towards a large metal construction [#103] and use two ladders.

 

[#103]

 

You’re going to be attacked by one more opponent when you reach the top level. Get ready to kill him. Move forward and secure the ladder [#104]. Before you decide to use the ladder secure this entire balcony and you’ll come across a medkit, as well as new grenades. Use the ladder to get down to a lower level and proceed to the nearest tunnel. You’re safe for now, so you don’t have to move slowly.

 

[#104]

 

 

Interval 03 – Recognition - part 2  (16/59)
comments and responses

Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
This site is not assotiated with and/or endorsed by the Warner Bros Interactive or Monolith Productions. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official F.E.A.R. 2: Project Origin www page: http://www.lith.com/
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...