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F.E.A.R. 2: Project Origin - Interval 02 – Isolation - part 8 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 02 – Isolation - part 8
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 02 – Isolation - part 8  (13/59)

 

Each time you’re trying to kill new creatures you should be using slow-motion, mostly because all the monsters are very agile. Thankfully they die after a few successful hits. If you’re caught by one of the monsters, you must keep pressing the right mouse button rapidly [#80] in order to push it back. You can’t stop pressing the button, because you’ll lose energy. Make sure that you’re standing near the wall and reload your weapon after each wave of attacks.

 

[#80]

 

Try leaving this room and you’ll have to dispose of a new group of mutated beings. Thankfully you’ll be moving more freely, so it shouldn’t be difficult to find a good spot from where you can open fire. Scout the area for syringes and medkits when you’re done. Proceed towards the only available passageway [#81]. Kill a new creature, collect the ammunition and press the action key a few times to move the table out of the way.

 

[#81]

 

You may now proceed towards a newly unlocked passageway. You should be able to reach a new operating room in a short while. Notice one of your colleagues. Sadly you can’t rescue him. Instead focus your efforts on finding an entrance to a new ventilation shaft [#82]. Head down and wait for the game to load a new map.

 

[#82]

 

You don’t have to go to Exam 201, because you wouldn’t find anything of interest there. Instead proceed to a room located in front of the start area [#83]. Ignore the body of a dead man and search for a new document – Info: SGT Fox. You may exit this room. Proceed towards the next section of the main corridor.

 

[#83]

 

Now you must go to the second control room. Once inside, take your time to find a control panel [#84]. You must press the action key once in order to unlock access to the room you see on the other side of the window. Go there now – this means you must exit the room and find a double door. Proceed to the left and you’ll witness a very cool cut-scene. Thankfully you’re not in any danger, so sit back and enjoy.

 

[#84]

 

Head on towards the corridor where one of your colleagues was taken. Ignore a small storage facility along the way and keep going straight. You’ll go through a third control room, but this time you won’t have to use the panel. Check the second store room, because there’s a medkit inside and you might need it. Go to Exam 204 and find a new document [#85] – Info: SGT Morales.

 

[#85]

 

 

Interval 02 – Isolation - part 8  (13/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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