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F.E.A.R. 2: Project Origin - Interval 02 – Isolation - part 5 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 02 – Isolation - part 5
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 02 – Isolation - part 5  (10/59)

 

You’ll have to get ready for a new fight the second you’ve left the tube. Notice that enemy soldiers are moving towards your position [#56]. Start off by throwing a couple of grenades at them and then finish off the rest with the help of your slow-motion feature. Don’t forget to use nearby pillars for much needed cover. Once you’ve won the battle pick up the armor unless you already took it earlier. Scout the area for ammo and grenades.

 

[#56]

 

You must now go back to the room with the elevators. Be careful as you’ll encounter at least two new groups of enemy units along the way. Take it slow and use your arsenal and your reflex ability to prevail. Notice that a passageway leading to the staircase [#57] is now accessible. Proceed there and take a new document – T.A.C. overview. Use the stairs to get down to a lower floor, open the door and wait for the game to load a new level.

 

[#57]

 

Head on to a new door. Read a hint concerning the possibility of changing grenade types. One of the enemy soldiers should be standing in front of you [#58]. Try killing him from here. As for his colleagues, it would be a good idea to use incendiary grenades against them. You’ll find those to your left and in the next room.

 

[#58]

 

I would strongly recommend that you look for exploding objects (fire extinguishers and yellow tanks with C4 charges attached to them) during the battle, mostly because each explosion [#59] will allow you to get rid of nearby enemy troops easily. Watch out for the upper balconies and prevent enemy units from making any surprise attacks against you.

 

[#59]

 

If you try getting closer to the central area of this room you’ll probably notice that new enemy soldiers have exited the elevators [#60]. Get ready to engage them in an open combat. Continue exploring the surrounding area once they’re gone. You’ll find grenades, ammunition and a fresh armor. One of the side rooms also contains a medkit. Use the stairs when you’re ready to explore the balconies.

 

[#60]

 

Be careful, because a second elevator will probably open and obviously this means you’ll have to defeat a new group of enemy soldiers. New hostile units will show up later on [#61] and you should rely on the zoom feature while trying to kill them with a submachine gun. Keep moving, so you won’t be an easy target.

 

[#61]

 

It’s very important that you take a look inside the security station, because you will be able to find a new document here [#62] – Demolition plan. You must now use the balconies to reach the elevators which have recently been opened. You’re probably going to be attacked by one more group along the way, but you may get rid of enemy forces easily by aiming at the explosive canister. There’s a new armor at the end of this corridor. Take it, go back to the elevator and confirm that you want to travel to a higher floor.

 

[#62]

 

Go to your right and start moving towards your current target. Make a stop once you’re close enough to the burning rooms. Your first action should be to eliminate a small group of enemy soldiers [#63]. Once they’re gone focus on attacking other hostile units. Guard the left window if possible, because reinforcements may show up there. Don’t forget to use slow-motion. I wouldn’t recommend using grenades, because the corridors are relatively large.

 

[#63]

 

 

Interval 02 – Isolation - part 5  (10/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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