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F.E.A.R. 2: Project Origin - Interval 02 – Isolation - part 2 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 02 – Isolation - part 2
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 02 – Isolation - part 2  (7/59)

 

You’ll probably notice an enemy with a flamethrower, but you may as well ignore him. Head over to the exit. Read a hint concerning the proper usage of your new slow-motion feature. Enter the nearest room, press the crouch key and wait for the guards to move away from your position. Get to the guns quickly [#32]. Don’t forget to take grenades as well.

 

[#32]

 

I would strongly recommend that you activate slow-motion, because it’ll make this fight a lot easier [#33]. Use the submachine gun and the grenades to take out enemy units. Make sure that you’re moving all the time, so you won’t be an easy target. Take an armor after you’ve killed enemy units. You should also inspect their bodies for grenades and ammunition. Go to the exit.

 

[#33]

 

You should be able to find new supplies nearby. Be careful, because a nearby door is going to be destroyed by hostile units [#34]. Activate bullet-time quickly and take cover behind the nearest cover. Throw at least one grenade at enemy soldiers. I would recommend that you stay here and kill anyone who decides to get closer to your position. Use grenades and slow-motion to increase your chances of winning. I would recommend hiding behind a wall, however you can also interact with one of nearby objects.

 

[#34]

 

Inspect a room located to your left. You’ll be encountering other soldiers along the way. Make sure to use some of the objects from the environment (for example – fire extinguishers) to get rid of them quickly. There are some syringes in the middle room, but you probably won’t need them. Get closer to a larger room to your right [#35] and get ready to get rid of new enemy units.

 

[#35]

 

Obviously you should start moving towards the room with a lot of glass. Be careful, because two additional soldiers may appear in front of you. Look around and you should be able to find new syringes. Proceed to a corridor with two vending machines [#36]. Make sure that the submachine gun is your active weapon and wait for your reflex bar (bullet-time) to be fully regenerated.

 

[#36]

 

You should be able to notice a few soldiers standing just around the corner. They are trying to get to a room with one of the civilians. Break the glass, activate slow-motion and attack them from here [#37]. Use a submachine gun, but you should also throw at least one greade at them. Make sure they’ve been eliminated and proceed to the lower level. Pick up ammunition and grenades. As for the armor, you should ignore it for the time being, because you’ll need it in the near future.

 

[#37]

 

Turn around and proceed to the right corridor. You should be able to reach new restrooms in a short while. This time you should visit women’s restroom. Open the last cabin [#38]. Aside from the unpleasant views, you will be given a chance to pick up a new document – Info: 1LT Stokes. Go back to the corridor with the civilian.

 

[#38]

 

Ignore the civilian (you don’t have to get to him) and proceed towards the elevators. Notice new syringes along the way. Press the button to call an elevator. Now you must turn around quickly. Take cover behind the left wall and wait for enemy forces to show up. Try to eliminate hostile units before they’ll get to your floor [#39]. Use slow-motion and grenades whenever they’re needed. Prevent enemy soldiers from moving too close to your position.

 

[#39]

 

 

Interval 02 – Isolation - part 2  (7/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Premonition - part 4
Interval 02 – Isolation
Isolation - part 1
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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