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F.E.A.R. 2: Project Origin - Interval 01 – Premonition - part 4 - game guide, walkthrough, secrets, game tips & strategies

F.E.A.R. 2: Project Origin Game Guide
Interval 01 – Premonition - part 4
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Interval 01 – Premonition - part 4  (5/59)

 

Locate a passageway with a life buoy hanging on the wall. Get to the stairs and proceed to the upper level. Don’t use the nearest door just yet. Instead head over to your right. Collect a new armor. You should also proceed to a small balcony [#19]. There are syringes here, as well as some ammunition. Go back to the previous door and proceed to a new corridor.

 

[#19]

 

Go to your right and make sure that you have chosen a submachine gun from your inventory. Lean out carefully and take out a single guard [#20]. Wait for a few seconds and throw a couple of grenades. This should allow you to eliminate some of his colleagues. Deal with the rest and go there. Be careful – one more soldier may be hiding on an upper balcony. Find a good cover and eliminate him before moving on.

 

[#20]

 

You should now take some time to explore your surroundings. Collect medical supplies and ammunition for your primary weapon. You’ll also find a new document here [#21] – Termination notice. Eventually you’ll have to locate the stairs. Proceed to the upper floor and eliminate a soldier who will appear in front of you.

 

[#21]

 

Keep moving forward. A new document is lying on the floor – To-Do list. Proceed to the next room without making any preparations. Witness a new vision with Alma and go to the music box [#22]. Press the action key and you’ll uncover a hidden entrance. Get to a small room and collect two documents – Info: SGT Becket and Info: SFC Keegan.

 

[#22]

 

Turn right and you should be able to notice a new door [#23]. Proceed to that location. Open the door and you’ll be given a chance to talk to Genevieve. Wait for your display to change colors and you’ll notice that Genevieve has dissapeared. Go back the same way you’ve used before. Eventually you’ll have to get to the bedroom.

 

[#23]

 

Keep moving forward and use the stairs to return to the ground floor of the penthouse. Turn right and try making a few steps towards the balcony [#24]. You’ll witness a cool explosion. Sit back and enjoy the cut-scene, because you won’t have to save yourself. The game should begin loading a new level shortly.

 

[#24]

 

 

Interval 01 – Premonition - part 4  (5/59)
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Introduction
Walkthrough
Interval 01 – Premonition
Premonition - part 1
Premonition - part 2
Premonition - part 3
Interval 02 – Isolation
Isolation - part 1
Isolation - part 2
Isolation - part 3
Isolation - part 4
Isolation - part 5
Isolation - part 6
Isolation - part 7
Isolation - part 8
Isolation - part 9
Interval 03 – Recognition
Recognition - part 1
Recognition - part 2
Recognition - part 3
Recognition - part 4
Recognition - part 5
Recognition - part 6
Recognition - part 7
Recognition - part 8
Interval 04 – Devastation
Devastation - part 1
Devastation - part 2
Devastation - part 3
Devastation - part 4
Devastation - part 5
Interval 05 – Provocation
Provocation - part 1
Provocation - part 2
Provocation - part 3
Provocation - part 4
Provocation - part 5
Provocation - part 6
Provocation - part 7
Provocation - part 8
Provocation - part 9
Provocation - part 10
Provocation - part 11
Provocation - part 12
Provocation - part 13
Interval 06 – Deterioration
Deterioration - part 1
Deterioration - part 2
Deterioration - part 3
Deterioration - part 4
Deterioration - part 5
Deterioration - part 6
Deterioration - part 7
Deterioration - part 8
Deterioration - part 9
Deterioration - part 10
Deterioration - part 11
Deterioration - part 12
Interval 07 – Union
Union
Bonuses
Secrets
Items - levels 1 to 2
Items - levels 3 to 6
Items - levels 7 to 10
Items - levels 11 to 14
Items - Reflex Injectors
Achievements
Achievements
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