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Far Cry 2 - Mission II – Unabomber - game guide, walkthrough, secrets, game tips & strategies

Far Cry 2 Game Guide
Mission II – Unabomber
by Przemek „G40st” Zamecki (guides.gamepressure.com)
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Mission II – Unabomber  (24/30)

Mission II – Unabomber

APR begins to win the war. UFLL HQ have to do something to change the tide. They will order you to eliminate Seth Uniya, which is teaching guerrillas, how to construct homemade explosives.

Payment: 30 diamonds

 

 

If you don’t call to your friend, this will be very easy mission. You will have to get to the marked position and eliminate all enemies. You can also use high grass to sneak behind the building, where you can find your target. If you will be enough patient, you will enter inside unnoticed. When you will be inside, find Uniya and kill him.

 

 

Alternative Solution:

At this time, your friend will ask you to force the Uniya to change the coordinates of the next supply drop. To make this possible, you will have to go to Sepoko and steal from there the map. This will be quite difficult, because this area is heavy guarded. Take with you the sniper rifle. Hide yourself in the high grass, and keep eye on your six. Move around Sepoko and kill enemies one by one. You have to be fast. The enemy can’t flank you! When you sweep the foreground, go between the buildings and eliminate rest of the enemies. When they will be dead, enter inside and take the map from one of the rooms.

The second part of the mission should be accomplished exactly that, as it was described above. Remember to force Uniya to change the coordinates before killing him. When the coordinates will be changed, kill him, and go to help your friend.

 

 

 

Mission II – Unabomber  (24/30)
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The Introduction
General hints
The vehicles
Weapon
Weapons characteristic
Primary weapons
Secondary weapons
Special weapons
Maps
Leboa-Sako
General map
Sectors 1-3
Sectors 4-6
Sectors 7-9
Bowa-Seko
General map
Sectors 1-3
Sectors 4-6
Sectors 7-9
Act I
Missions of the UFLL
Mission I – The Commandos
Mission II – Gold of the king
Mission III – Sprayers
Missions of the APR
Mission I – Assassination of the police chief
Mission II – The Rail station
Mission III – On the junkyard
The Final
Act II
Missions of the UFLL
Mission I – Bad medicine
Mission III – Action on the barge
Missions of the APR
Mission I – Sick doctors
Mission II – Radio Station
Mission III – The pipeline
The Final
Act III
The Final
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