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Far Cry 2 - Special weapons - game guide, walkthrough, secrets, game tips & strategies

Far Cry 2 Game Guide
Special weapons
by Przemek „G40st” Zamecki (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Special weapons  (7/30)

Special weapons

Rocket Launcher RPG-7

Type: Rocket Launcher

Magazine capacity: N/A

Cost: 20 diamonds

Upgrade of reliability: 5 diamonds

Upgrade of accuracy: 5 diamonds

Upgrade of ammunition: 15 diamonds

Rocket Launcher Carl G

Type: Rocket Launcher

Magazine capacity: N/A

Cost: 35 diamonds

Upgrade of reliability: 8 diamonds

Upgrade of accuracy: 8 diamonds

Upgrade of ammunition: 15 diamonds

PKM

Type: Light machine gun

Magazine capacity: 100 rounds

Cost: 10 diamonds

Upgrade of reliability: 3 diamonds

Upgrade of accuracy: 3 diamonds

Upgrade of ammunition: 15 diamonds

M-249 SAW

Type: Light machine gun

Magazine capacity: 100 rounds

Cost: 20 diamonds

Upgrade of reliability: 5 diamonds

Upgrade of accuracy: 5 diamonds

Upgrade of ammunition: 15 diamonds

LPO-50

Type: Flamethrower

Magazine capacity: N/A

Cost: 20 diamonds

Upgrade of reliability: 5 diamonds

Upgrade of accuracy: 5 diamonds

Upgrade of ammunition: 10 diamonds

Mortar Type 63

Type: Mortar

Magazine capacity: N/A

Cost: 20 diamonds

Upgrade of reliability: 5 diamonds

Upgrade of accuracy: 5 diamonds

Upgrade of ammunition: 15 diamonds

Dart Rifle

Type: Sniper Rifle

Magazine capacity: one round

Cost: 10 diamonds

Upgrade of reliability: 3 diamonds

Upgrade of accuracy: 3 diamonds

Upgrade of ammunition: 10 diamonds

 

Special weapons  (7/30)
comments and responses

The Introduction
General hints
The vehicles
Weapon
Weapons characteristic
Primary weapons
Secondary weapons
Maps
Leboa-Sako
General map
Sectors 1-3
Sectors 4-6
Sectors 7-9
Bowa-Seko
General map
Sectors 1-3
Sectors 4-6
Sectors 7-9
Act I
Missions of the UFLL
Mission I – The Commandos
Mission II – Gold of the king
Mission III – Sprayers
Missions of the APR
Mission I – Assassination of the police chief
Mission II – The Rail station
Mission III – On the junkyard
The Final
Act II
Missions of the UFLL
Mission I – Bad medicine
Mission II – Unabomber
Mission III – Action on the barge
Missions of the APR
Mission I – Sick doctors
Mission II – Radio Station
Mission III – The pipeline
The Final
Act III
The Final
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