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Far Cry 2 - Weapons characteristic - game guide, walkthrough, secrets, game tips & strategies

Far Cry 2 Game Guide
Weapons characteristic
by Przemek „G40st” Zamecki (guides.gamepressure.com)
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Weapons characteristic  (4/30)

Weapons characteristic

The table with equipment, which is increasing maximal amount of the carried ammunition

 

Name

Cost

Description

Assault Webbing

10

Increasing maximal amount of carried ammunition to assault rifles

Grenadier Webbing

10

Increasing maximal amount of carried explosives

Gunner Pack

15

Increasing maximal amount of carried ammunition to light machine guns

Light Assault Webbing

10

Increasing maximal amount of carried ammunition to sub machines

Pistol Belt

7

Increasing maximal amount of carried ammunition to pistols

Marksmans query Bandolier

15

Increasing maximal amount of carried ammunition to sniper rifles

Pyrotechnic Satchel

10

Increasing maximal amount of carried flares, Molotov Cocktails and fuel in the flamethrower

Rocketeer Satchel

15

Increasing maximal amount of carried ammunition to rocket launcher and mortar

Shotgun Bandolier

10

Increasing maximal amount of carried ammunition to shotguns

 

Weapons characteristic  (4/30)
comments and responses

The Introduction
General hints
The vehicles
Weapon
Primary weapons
Secondary weapons
Special weapons
Maps
Leboa-Sako
General map
Sectors 1-3
Sectors 4-6
Sectors 7-9
Bowa-Seko
General map
Sectors 1-3
Sectors 4-6
Sectors 7-9
Act I
Missions of the UFLL
Mission I – The Commandos
Mission II – Gold of the king
Mission III – Sprayers
Missions of the APR
Mission I – Assassination of the police chief
Mission II – The Rail station
Mission III – On the junkyard
The Final
Act II
Missions of the UFLL
Mission I – Bad medicine
Mission II – Unabomber
Mission III – Action on the barge
Missions of the APR
Mission I – Sick doctors
Mission II – Radio Station
Mission III – The pipeline
The Final
Act III
The Final
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