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Fallout: New Vegas Game Guide by gamepressure.com

Fallout: New Vegas Game Guide

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For the Republic, Part 2 Fallout: New Vegas Guide

Last update: 11 May 2016

For the Republic, Part 2

Go to [Hoover Dam] (MsE:10) where you will meet Colonel Cassandra Moore. She'll give you some further tasks connected with game factions.

Great Khans

You have to break the alliance between Khans [Red Rock Canyon] (MsA:14) and Caesar - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

You have to break the alliance between Khans [Red Rock Canyon] (MsA:14) and Caesar. You can do it in two ways:

SOLUTION 1

Kill Papa Khan (M17:1) and Regis (M17:1) or (M17:2).

SOLUTION 2

Bring to breaking the alliance. Complete [Oh my Papa].

Briefly: You have two possible ways to break the alliance:

  • talk to Karl or check the footlocker and take his journal;
  • convince the Khans to break the alliance.

In the second case you have to:

  • convince Regis by giving him the slave ledger;
  • convince Jack and/or Diane - either with [Speech] (Jack's case) or by finding some convincing evidence (for Diane);
  • convince Melissa by telling her that women are not allowed to serve in the Caesar's Legion.

All you have to do now is to convince Papa Khan to join your side or show him a book called Pretty Pretty Horsies: A History of the Mongol Empire about Khan's history.

ENDING

Whichever option you choose, return to Colonel Moore and report that the task is done.

The Omertas

The next faction to deal with is The Omertas [Gomorra] (M7:5). Before you go there though, talk to Liza O'Malley, the NCR embassy receptionist (M7:6). You'll learn that The Gomorrah Hotel receptionist is in their debt and should help you.

SOLUTION 1

You decide to complete [How Little We Know] and side with Cachino - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

You decide to complete [How Little We Know] and side with Cachino.

Briefly: Find out the Cachino's secret by obtaining his Journal. Next talk to Troike about mysterious weapon supply and destroy it. Ask what Clanden is into. Then meet Big Sal and Nero and kill them both ending this quest.

SOLUTION 2

You decide to complete [How Little We Know] and side with Big Sal and Nero - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

You decide to complete [How Little We Know] and side with Big Sal and Nero.

Briefly: Find out the Cachino's secret by obtaining his Journal. Talk to Big Sal and Nero, who will kill Cachino. Help the Family:

  • get the stolen transport for Troike;
  • get chlorine for Clanden.

Return to the leaders. The quest is completed.

SOLUTION 3

1 - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough
If you've decided to neutralize the faction, it is enough to kill three leaders: Cachino (M7F:2) #1, Big Sal (M7F:5) #2 and Nero (M7F:5) - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

If you've decided to neutralize the faction, it is enough to kill three leaders: Cachino (M7F:2) #1, Big Sal (M7F:5) #2 and Nero (M7F:5).

ENDING

Whichever option you choose, return to Colonel Moore and report that the task is done.

Mr. House

Your next goal to conquer a Vegas is to kill Mr - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

Your next goal to conquer a Vegas is to kill Mr. House or render him powerless. Go to the [Lucky 38] (M7:1) where you'll be welcomed by Victor. Take an elevator and go down to the [Mr. House's chamber]. You'll reach a giant TV with an image of Mr. House. To have full access to terminals you must have:

  • Platinum Chip - to get it complete a part of [Render Unto Caesar];
  • Lucky 38 VIP keycard - you can get it from [H&H Tools Factory] (MsB:6);
  • or you can count on your skills [Science].
2 - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough
NOTICE: Once you've decided to open a hall, [The House Always Wins, I] becomes failed and you won't be able to join Mr - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

NOTICE: Once you've decided to open a hall, [The House Always Wins, I] becomes failed and you won't be able to join Mr. House.

Go to the terminal to the left #1 and open the hall. There are two Securitrons inside, which will attack you right after you enter the room. You can either disable them using a terminal to the right (only a temporary effect) or go directly to a terminal to the left #2 and go straight to the [Control room].

You will find Mr - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

You will find Mr. House's life support chamber inside a control room. Activate it using the terminal and you'll have a few choices:

  • kill Mr. House;
  • sterilize life support chamber;
  • deactivate the cerebral implant.

If you've chosen deactivation of the implant, you won't get negative reputation. Return to Colonel Moore and report back that the mission is done.

Brotherhood of Steel

This quest is connected with Brotherhood of Steel. Colonel Moore wants you to wipe out this faction. You can also make a deal with them. There are two ways to destroy the BoS. You can find the faction in the [Hidden Valley] (MsD:21). They are located in the bunker (M13:1).

SOLUTION 1

When you reach the bunker you will meet a Brotherhood Paladin. Start shooting and kill all personnel in the bunker.

SOLUTION 2

When you reach the bunker you will meet a Brotherhood Paladin - For the Republic, Part 2 - NCR - Fallout: New Vegas - Game Guide and Walkthrough

When you reach the bunker you will meet a Brotherhood Paladin. You will have to give away all your weapons and items and go to the [L1]. Go downstairs and talk to Paladin Ramos (M13A:1). Agree to meet Elder (M13B:1). Start completing [Still in the Dark] until you have full freedom of movement, that means you've passed the first test and your explosive collar is removed.

Approach the characteristic red terminal (M13B:5) #1. The self-destruct sequence can be activated in two ways:

  • [Science 100] hack the red terminal;
  • Obtain 3 keycards which will allow you to activate the red terminal using a terminal to the left.

In order to activate the terminal in the second option you have to steal:

  • Elder's Keycard from Elder McNamara (M13B:1);
  • Head Paladin Keycard from Head Paladin Hardin (M13B:3);
  • Head Scribe Keycard from Head Scribe Taggart (M13B:6)

You can do it by stealing or killing them and searching the bodies. Generate the auto destruction password, log in to the red terminal (M13B:4) and activate it. After this you will become hostile to the Brotherhood so your way back won't be so easy.

ENDING

Whichever option you choose, go back to Colonel Moore (M7:1) and tell him that the mission is completed.

President Kimball

Your last task is to protect the President and prevent the assassination.

A quest is unlocked: [You'll Know It When It Happens].

Briefly: Go to the [Hoover Dam], where you must protect the President while his visit. To prevent the assassination attempt:

  • search the suspected engineer;
  • kill the sniper on a tower;
  • disarm a bomb hidden in the Vertibird.

Once this mission is over, it is time for final fight.

A quest is unlocked: [Eureka!].

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