In this chapter of the guide you will find information about usefulness and functions of all items that can be crafter in workshop mode. You will also find information about constructions to build which you will need any perks.
Structures are objects such as walls, doors, fences, stairs or roofs. By using them you can create buildings and rooms. Structures (their presence on settlement territory) by themselves do not impact any of the settlement's indicators.
IMPORTANT: All structures can be built without the necessity of having any perks.
Structures - most frequently used resources: Wood, Steel, Rubber.
List of items in which you will find information about all resources can be found in chapter Crafting - resources table.
Furniture are objects designated for filling the structures. Among them you can find such objects like beds, sleeping bags (they have impact on the indicator: beds), chairs or containers.
IMPORTANT: All furniture can be constructed without having any perks.
Furniture - most frequently used resources: Wood, Steel, Cloth, Screw
Decorations serve mostly aesthetical purpose, they make a room or location look better. In this category you will find carpets, portraits, signs, drink machines. Decorations have no impact on any indicator of the settlement.
IMPORTANT: All decorations can be constructed without having any perks.
Decorations - most frequently used resources: Wood, Steel, Cloth, Rubber
In this category you will find electric generators, lights, switches, electric posts or alarms. They impact one indicator: power.
Science!, rang. 1 - required for constructing the Large Generator, Laser Trap and Stroboscope.
Hacker, rang. 1 - required for constructing Terminal.
Electricity - most frequently used resources: Steel, Gears, Copper, Rubber, Electricity, Ceramics
Among fortifications you can find turrets, traps and guard outposts. Fortifications are defending the settlements from raiders and their effectiveness can depend on many items found in Electricity category such as terminals, pressure plates or switches. Lack of or small number of fortifications increases the chance for the settlement to be attacked by bandits which (if you won't eliminate them fast enough) reduces the happiness indicator.
Impacts the following indicators: defense.
Science!, various ranks - required for constructing Laser Turret (rank. 1) and Heavy Laser Turret (rank. 3);
Gun Nut, various ranks - required for constructing Heavy Machine Gun Turret (rank. 1), Shotgun Turret (rank. 2) and Rocket Turret (rank. 3).
Fortifications - most frequently used resources: Steel, Wood, Electricity, Gears, Screws, Aluminum
Resources are constructions that provide access to drinkable water (impacts the indicator: water), crops (impacts the indicator: food) and useful side items such as brahmin feeder, a bell that summons the settlers or your own quick travel point.
Science!, rank. 1 - required for constructing a Large Water Purifier.
Resources - most frequently used resources: Food, Oil, Steel, Cloth, Ceramic
Shops allow you to sell and buy various items - weapon, ammunition, clothes, armor, food, resources or medicaments. Investing into shops will increase the number of offered products. Sometimes you can find legendary items in shops. You can assign settlers to work in shops. Shops impact the indicator: happiness.
Local Leader, rank. 2 - required for constructing all shops;
Cap Collector, rank. 2 - required for constructing Shopping Center, Armor Center, Weapon Center, Fabrics Center and a Restaurant;
Medic, rank. 1 - required for constructing all Medical Facilities.
Shops - most frequently used resources: Food, Steel
In Crafting category you will find all workshops available in the game. In this category you will find the workshop that allows opening workshop mode and chemistry station, armor workbench, power armor station, cooking station and weapons workbench.
Local Leader, rank. 2 - required for constructing any workshops;
Armorer, rank. 1 - required for constructing the power armor station.
Resources - most frequently used resources: Wood, Steel, Screw, Gears