Fallout 4 Game Guide & Walkthrough by gamepressure.com

Fallout 4 Game Guide & Walkthrough

Table of Contents

Tinkerer Build Fallout 4 Guide

Fallout 4 offers you a multitude of options of interfering with the game world, not only when it comes to modifying and upgrading your gear. You also receive the power armor, which you can adjust to your current needs. In the game world, there are places where you can play an engineer and design an entire settlement from scrap. Below, we present the build of a character, for whom crafting and modifying are the most important activities.

Statistics

You receive 21 points to distribute. Your character statistics should be as follows:

Strength

4

Perception

4

Endurance

2

Charisma

6

Intelligence

8

Agility

3

Luck

1

Recommended perks

The majority of the recommended perks revolve around creating or modifying weapons. One of the most important perks here is the Scrapper and it allows you to salvage items for valuable components. Without this perk, it is difficult to build something more advanced. Apart from the perks mentioned below, it is also a good idea to add several points to your combat-oriented skills.

Scrapper - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Scrapper

Rank 1: You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor Requirements: Intelligence 5);

Rank 2: You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted Requirements: Rank 23, Intelligence 5).

Science! - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Science!

Rank 1: You gain access to rank 1. high-tech mods Requirements: Intelligence 6);

Rank 2: You gain access to rank 2. high-tech mods Requirements: Rank 17, Intelligence 6);

Rank 3: You gain access to rank 3. high-tech mods Requirements: Rank 28, Intelligence 6);

Rank 4: You gain access to rank 4. high-tech mods Requirements: Rank 41, Intelligence 6).

Armorer - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Armorer

Rank 1: Protect yourself from the Wasteland dangers with the 1. armor mods Requirements: Strength 3);

Rank 2: You gain access to rank 2. armor mods Requirements: Rank 13, Strength 3);

Rank 3: You gain access to rank 3. armor mods Requirements: Rank 25, Strength 3);

Rank 4: You gain access to rank 4. armor mods Requirements: Rank 39, Strength 3).

Blacksmith - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Blacksmith

Rank 1: Fire up the forge and gain access to base level and Rank 1 melee weapon mods Requirements: Strength 4);

Rank 2: You gain access to rank 2. melee weapons mods Requirements: Rank 16, Strength 4);

Rank 3: You gain access to rank 3. melee weapons mods Requirements: Rank 29, Strength 4).

Gun nut - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Gun nut

Rank 1: You gain access to rank 1. gun mods Requirements: Intelligence 3);

Rank 2: You gain access to rank 2. gun mods Requirements: Rank 13, Intelligence 3);

Rank 3: You gain access to rank 3. gun mods Requirements: Rank 25, Intelligence 3);

Rank 4: You gain access to rank 4. gun mods Requirements: Rank 39, Intelligence 3).

Fortune Finder - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Fortune Finder

Rank 1: You find more bottle caps in containers. Requirements: Luck 1);

Rank 2: You find even more bottle caps in containers. Requirements: Rank 5, Luck 1);

Rank 3: You find even more bottle caps in containers Requirements: Rank 25, Luck 1);

Rank 4: You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them Requirements: Rank 40, Luck 1);

Local Leader - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Local Leader

Rank 1: You are able to establish supply lines between your workshop settlements. Requirements: Charisma 6);

Rank 2: You can build stores and workstations at workshop settlements Requirements: Rank 14, Charisma 6).

Locksmith - Tinkerer Build - Suggested starting builds - Fallout 4 Game Guide & Walkthrough
Locksmith

Rank 1: You can pick Advanced locks Requirements: Perception 4);

Rank 2: You can pick Expert locks Requirements: Rank 7, Perception 4);

Rank 3: You can pick Master locks. Requirements: Rank 18, Perception 4);

Rank 4: Your bobby pins never break during lockpicking Requirements: Rank 41, Perception 4).

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