1 – Skylanes Flight 1981 - A wreck of a very large passenger plane can be found here. You can help one of the Minutemen in securing this area and you can also explore different parts of the plane in the search for loot. In cockpit you'll find a black box of plane. Under the cockpit there's a container with valuables (master lock).
2 – Wildwood Cemetery - You can plunder some of the tombs, however watch out for a raider which may attack you by surprise.
3 – Rotten Landfill - This entire area is infested by mole rats and they will be fighting a settler when you arrive here for the first time. You can help the settler and if he survives you'll receive 50 bottlecaps as a reward.
Check small tunnels to find additional mole rats and a trunk filled with valuable objects (ammo, weapons, resources etc.).
4 – Old Gullet Sinkhole - There's a water flow, which can take you to hidden cave. Inside you will face some ghouls and survival magazine (swimming 25% faster) can be found. Exit from the cave is in building on opposite side of the road, bolted from the inside. Location is guarded by Deathclaw.
5 – Med-Tek Research - Location inhabited by ghouls. Place is a part of the quest.
6 – Malden Middle School - Only a part of ruins outside is availableto get into. You'll find there doors leading to basement, where Vault 75 is located. Inside you'll obtain a quest - with the name of Vault - which goal is to inspect location.
7 – Malden Center - Station is occupied by weak Institute robots. You can find inside (near metro car) mini-nuke launcher - Fat Man. To sight location fully use an elevator near the wagons.
8 – Slocum's Joe Corporate HQ - On the Ist floot there's an entrance into separate location - office. Inside Raiders are trying to open the safe. Do it instead of them, to obtain a special recipe: Slocum's Buzzbites Recipe.
9 – Medford Memorial Hospital - Location occupied by a lot of Super Mutants. You can find inside a fusion core and short syringe rifle. Key to the next rooms is on the desk, in the back of building, in orange box.
10 – Outpost Zimonja - Beside of big group of enemies (one unique in power armor) you won't find here much interesting things. But - look at workshop to find a magazine Astoundingly Awesome Tales (+5% damage at night).
11 – Covenant - Small village, with medic and trader. You have to pass the test to get inside - about that talk to Swanson before the gate. There's only one quest inside - Human Error.
12 – Taffington Boathouse - Small house full of insects. On the Ist floor there's a safe. In boathouse there's a trap. After getting rid off all enemies you can build here you settlement.
13 – Tucker Memorial Bridge - On that bridge you won't find nothing interesting, it's just a point to easier movement on the map.
14 – West Everett Estate - Location is hard to clear. There's a group of Super Mutants, one is stronger than the others and he has a rocket launcher. You can go firstly to south-east small hill, where a power armor is.
15 – Poseidon Energy Turbine #18-F - It's a small location, even with no loading screen. When you get of of there you'll be attacked by two strong monsters.
16 – Irish Pride Industries Shipyard - In this location you'll meet many Mirelurks, various kind.
17 – Relay Tower 0MC-810 - Activating the tower will generate two new signals leading to two new locations.
18 – County Crossing - Village, which can be yours, after you finish a random quest for villager or pay 500 caps. On the east, between two big constructions you'll find a flamer.
19 – National Guard Training Yard - Location connected to The Lost Patrol quest. In smaller building you'll find a power armor. In the east of location, on the road ther's a destroyed convoy. Inside the trailor there's a second power armor.
20 – Greentop Nursery - You'll obtain here a random quest. After that you'll get access to treat this village as your own.
21 – Listening Post Bravo - You can only find a Yao Guai in the basement. Entrance is heavly guarded by turrets and Protectron.
22 – Saugus Ironworks - Place has been taken over by enemy gang. It's connected with quest: Out of the Fire. You can find here a Explosie Bobblehead and Picket Fences magazine.
23 – The Slog - Small location, where you can find a quest, to free the village. Also there's a miscellaneous quest, to find a toy parts for Arlen Glass.
24 – Breakheart Banks - Clearing this location is a part of a quest from Wiseman in The Slog. It's inhabited by Super Mutants.
25 – Mass Fusion Containment - Abandoned containment with a few ghouls inside. You can find here a fusion core.
26 – Recon Bunker Theta - Location connected with the end of The Lost Patrol quest. From the east side there's a group of Super Mutants, whose guards the passage.
27 – Dark Hollow Pond - Just a few raiders has a camp on the west side of the pond. Nothing interesting to find here.
28 – Genral Atomics Galleria - After conversation with Director, whose on the top of the tower (miscellaous quest from Greeter robot), you'll be able to trade with other robots.
29 – Lake Quannapowitt - Only a few water monsters to find here...
30 – Radio Tower 3SM-U81 - By activacting this radio tower, you'll be able to recive four radio signals leading to other locations.
31 – Lynn Woods - On the top of the tower there's a switch, which will cause to arrival of raiders and deathclaw and figth between them. Search the body to find a key to the chest in small house below.
32 – Parsons Creamery - Just an abandoned house. There's a safe inside this building.
33 – Parsons State Insane Asylum