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Fallout 3: Operation Anchorage - QUEST 1: Aiding the Outcasts - part 2 - game guide, walkthrough, secrets, game tips & strategies

Fallout 3: Operation Anchorage Game Guide
QUEST 1: Aiding the Outcasts - part 2
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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QUEST 1: Aiding the Outcasts - part 2  (4/20)

 

MAP OF THE OUTCAST OUTPOST:

 

 

Map legend: 1 – entrance to the Outcast Outpost; 2 – area where you’ll meet Protector McGraw; 3 – simulation pod

Wait for the elevator to reach the base and listen to Defender Sibley’s instructions. Thankfully you won’t have to follow him right away. Instead you should spend some time exploring the base. Start off by going towards the northern stash. Open the door, turn right and pick up the first crate. This will allow you to uncover the second crate [#9] and you’ll find some drugs inside it. Obviously you should take them.

 

[#9]

 

Go back to the main room and proceed to the next corridor. When you get to a much brighter area look for a passageway to the south [#10]. Use the stairs to get to the upper level. You can now go to the balcony with some defense turrets or you can go to a small room protected by a door. There are a few valuable items inside, including buffout, assault rifle, 5.56 ammo and power fist. You may return to the ground level.

 

[#10]

 

Proceed to the end of the hall and inspect a medium size generator room which is located in front of you [#11]. Ignore one of the outcasts, because you won’t have to get his permission to explore the area. Proceed to the back room and find a medical cabinet. There are also some fission batteries here, as well as mentats. Go back to the main corridor once again.

 

[#11]

 

Finally you should inspect a door located to the left. One of the outcasts is sitting next to it [#12]. Notice that the lock requires you to use a bobby pin, but thankfully opening the door won’t attract the attention of the outcasts. The lock itself is very weak, so you can try opening the door even if you’ve just started the game. The room contains a body of one of Gary’s clones, but you’ll also find two medical cabinets here, as well as a few Med-X injectors.

 

[#12]

 

You can now move to the largest room of the base, because Protector McGraw is already waiting for you there [#13]. Listen to a short introduction after which you’ll be allowed to talk to him. This conversation can only end in one way, so it’s up to you whether you want to polite or hostile towards him. You can also trigger additional dialogue lines if you have a high intelligence and perception. Mention the possibility of receiving a reward if you want to. McGraw will finally ask you to finish a simulation for him, because apparently it’s the only way to gain access to the armory.

 

[#13]

 

Once you’ve ended your conversation with McGraw you should spend some time exploring the room he was standing in. You’ll find a laser pistol here, as well as drugs, medical supplies, combat shotgun and hunting rifles. When you’re ready proceed to the northern room and talk to Specialist Olin when you get there [#14]. You can ask here about the details of the simulation if you want to, however it’s optional.

 

[#14]

 

In order to begin the simulation you must first wear a neural interface suit you’ve received from Specialist Olin. Open your inventory and choose this object from the list. You can now finally approach the large pod located in the center of the room [#15]. Press the action key twice – firstly to open the pod and secondly to take a seat in the chair. Get ready to be transported to Anchorage, Alaska!

 

[#15]

 

 

QUEST 1: Aiding the Outcasts - part 2  (4/20)
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Introduction
Prologue
Activating the DLC
Aiding the Outcasts p. 1
Simulation
The Guns of Anchorage p. 1
The Guns of Anchorage p. 2
The Guns of Anchorage p. 3
The Guns of Anchorage p. 4
The Guns of Anchorage p. 5
Paving the Way p. 1
Paving the Way p. 2
Paving the Way p. 3
Paving the Way p. 4
Operation Anchorage p. 1
Operation Anchorage p. 2
Operation Anchorage p. 3
Epilogue
Armory
Appendix
Profits
Map of the World
Secrets
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