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Fallout 3: Broken Steel Game Guide by gamepressure.com

Fallout 3: Broken Steel Game Guide

Table of Contents

Main quests - Possible endings | Main quests F3: BS Guide

Last update: 11 May 2016

Activate the terminal, check it status and load the cargo. Once this is done choose Fire Payload option from the list and you'll be given a list of five target locations [#71]. Only two of them are going to be viable and this choice will affect the ending:

- If you choose Preset Target 01: Citadel you'll automatically align yourself with the Enclave. Choosing this option will result in the Citadel being destroyed.

- If you choose Preset Target 05: Adams AFB Platform you'll automatically align yourself with the Brotherhood of Steel. Choosing this option will result in the Air Force Base being destroyed.

[#71] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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HELPING THE ENCLAVE:

Once you've chosen the first location from the list shut down this terminal and proceed to the exit through a door located to your right. It shouldn't take you too long to leave the tower. Wait for a Vertibird to show up [#72] and if you didn't choose Sara at the end of the main scenario you're going to be greeted by her as the pilot of this machine.

[#72] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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Approach the Vertibird and press the action key to take a seat inside the flying machine. On your way to the Citadel you'll hear a lot of complaints from the pilots that you aren't receiving any signal from the brotherhood base [#73]. All you can do here is to look around.

[#73] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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Once you've arrived at the Citadel you should notice that your former base of operations is in ruins. Wait for the game to automatically initiate a conversation with one of the paladins. You're going to be treated as a traitor and this means you'll have to kill all of your recent allies [#74]. Aside from knights and paladins you'll also have to deal with a couple of security turrets, however it shouldn't be anything you can't handle.

[#74] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

[#74]

Keep heading towards the entrance to the Citadel and proceed to the courtyard. You'll probably have to kill a few Brotherhood of Steel knights along the way, but your followers will assist you in achieving victory. Upon your arrival in the courtyard you should notice that there's a huge crater in front of you [#75]. Thankfully you won't have to worry about radiation, so you may proceed directly to a lower level. Locate a small door leading to Citadel - armory. Start moving forward and eventually you'll get to a large storage area. Make sure to explore your surroundings, because you'll find A LOT of useful and valuable objects, including two (!!!) Tesla cannons, alien blaster cells, mininukes and Nuka-grenades. Good luck carrying it all out of the Citadel! :-)

[#75] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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HELPING THE BROTHERHOOD:

Choose the last location from the list. Notice that you'll have to confirm your choice several times which shouldn't come as a surprise since you're trying to destroy the base you're standing in. Once you've made up your mind quickly leave this area through a nearby door (it would be a good idea to unlock it before using the terminal). Wait for a Vertibird to show up and talk to Sara. It won't be a long conversation. Get on board of the Vertibird and wait for the flying machine to land far away from the mobile base. Enjoy the fireworks [#76]!

[#76] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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Take a seat inside the Vertibird once you're done watching the explosions. Wait for the flying machine to take you back to the Citadel. Obviously you're going to be greeted by Elder Lyons [#77]. He'll thank you for your help in getting rid of the Enclave's base. Notice that you've been awarded with positive karma for completing this quest, as well as with nearly 2000 experience points.

[#77] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

[#77]

Destroying the mobile base will also allow you to take part in two minor subquests for the Brotherhood of Steel. Start off by talking to Scribe Rothchild. If you haven't waited too long you should be able to find him somewhere in the courtyard [#78]. Offer him help and Rothchild will ask you to start delivering him parts needed to rebuild Liberty Prime. For each successful run you'll be rewarded with bottlecaps and experience points.

[#78] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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You should also talk to paladin Tristan again. If you forgot - he can be found in Citadel - A ring. Offering your help will result in paladin Tristan upgrading your Pip-Boy with a new module [#79]. From now on you'll be allowed to take blood samples from defeated supermutants. Don't worry - you'll take the samples directly from their bodies. Tristan will reward you with bottlecaps and experience points for delivering these objects to him. Note that the module won't work on mutants killed prior to its installation.

[#79] - Main quests - Possible endings - Main quests - Fallout 3: Broken Steel - Game Guide and Walkthrough

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