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Fallout 3 - Vault-Tec Bobbleheads part 3 - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Vault-Tec Bobbleheads part 3
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Vault-Tec Bobbleheads part 3  (69/83)

 

Figurine – Strength: Lucas Simms’s house [Megaton]

Effects: Strength raised by 1 point.

Additional info: I wouldn’t recommend trying to break into Simms’s shack, because you might get caught. Instead try waiting for him to return to his home and follow him to that location. The figurine is located in his bedroom, on the first floor.

 

 

Figurine – Sneaking: Den [Yao guai tunnels]

Effects: Sneaking skill raised by 10 points.

Additional info: As the name of the location would suggest, you will be dealing with a lot of fierce creatures while trying to get to the figurine. Examine the central area of the den and eventually you’ll find this object.

 

 

Figurine – Luck: Arlington House [Arlington cemetary]

Effects: Luck raised by 1 point.

Additional info: There are two zones for you to choose from when you want to fast travel – Arlington cemetary north and Arlington cemetary south. Either way, you must locate a building in the central area of the cemetary (screen). The figurine is in the basement.

 

 

Figurine – Unarmed: Rockopolis [Capitol wasteland]

Effects: Unarmed skill raised by 10 points.

Additional info: This is by far the most difficult figurine to find, mostly because Rockopolis isn’t a primary location, so it won’t be marked on your personal map. Look at the first screen for precise bearings. You must travel to Girdershade or Smith Casey’s carage and begin your journey from there. You’ll know that you’ve arrived at your destination when you meet a junkie. Approach a large rock near his location and press the action key to travel to Rockopolis.

 

 

Figurine – Endurance: Deathclaw sanctuary [Deathclaw sanctuary]

Effects: Endurance raised by 1 point.

Additional info: Obviously the entrance to the sanctuary is being guarded mostly by deathclaws, but you may also encounter Enclave soldiers and scientists.

 

 

Figurine – Agility: Office [Greener Pastures disposal site]

Effects: Agility raised by 1 point.

Additional info: Watch out for dangerous radiation and proceed to the office building without any hesitation. There are a few radroaches inside – kill them with a melee weapon.

 

 

Family reunion... at last! :-)

 

Vault-Tec Bobbleheads part 3  (69/83)
comments and responses

Mr. Progamer... yes, it is still in the Vault when you do the sidequest "Trouble on the Homefront". Its in the same room, just on the floor in the corner
xXx XPL1C1T xXx
28/03/2009 02:24
Damn that sucks. It isnt in the vault when you go back in after it, is it? I got almost all. Still working on 5 I think. Getting them all nets me my last Fallout achievement.
Mr. Progamer
14/03/2009 19:30
Damn! I've forgot to take the most easiest bobblehead of all - Vault 101 and I'm at the final of the game and I've also completed the side quest from vault 101 but still I got 19
KB24lal
14/03/2009 14:19

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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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