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Fallout 3 - Vault-Tec Bobbleheads part 2 - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Vault-Tec Bobbleheads part 2
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Vault-Tec Bobbleheads part 2  (68/83)

 

Figurine – Explosives: Sealed cistern [WKML broadcasting station]

Effects: Explosives skill raised by 10 points.

Additional info: I assume that you may have a lot of problems locating the cistern. Ignore the main building of the broadcasting station and proceed south. Head down the cliff and find a grate leading to the cistern (screen). The figurine can be found inside, next to a body and a large radio.

 

 

Figurine – Medicine: Clinic [Vault 101]

Effects: Medicine skill raised by 10 points.

Additional info: I would strongly recommend collecting this figurine at the beginning of the game, because after dealing with two initial tutorial segments you’ll find yourself standing next to it. If you miss it somehow, you can take it later when you decide to return to Vault 101.

 

 

Figurine – Repair: Evan King’s house [Arefu]

Effects: Repair skill raised by 10 points.

Additional info: The situation here is similiar to Lucas Simms’s house from Megaton. The most important thing is that you focus only on taking the figurine, because otherwise Evan may think of you as a thief.

 

 

Figurine – Science: Living quarters [Vault 106]

Effects: Science skill raised by 10 points.

Additional info: Once you’ve reached Vault 106 – entrance you have to use the terminal to unlock access to the living quarters. Ignore strange visions while exploring the crypt, but watch out for inhabitants of the vault.

 

 

Figurine – Lockpicking: Eastern Bethesda offices [Bethesda ruins]

Effects: Lockpicking skill raised by 10 points.

Additional info: Don’t go to the western building my mistake, because it’s more exposed and you’ll probably arrive there in the first place. There are a lot of raiders outside the building and the structure itself is being protected by a few turrets.

 

 

Figurine – Perception: Museum of Dave [The Republic of Dave]

Effects: Perception raised by 1 point.

Additional info: I would recommend that you synchronize taking the figurine with perform a miniquest for Dave.

 

 

Figurine – Speech: Eulogy’s quarters [Paradise Falls]

Effects: Speech skill raised by 10 points.

Additional info: In order to acquire this figurine you must first gain access to the inner compound of Paradise Falls. This probably means you’ll have to perform a task for Grouse. You can also kill the slavers if you’re a good person. If you’re a bad character, you’ll have an easier entry (without completing any quests). The figurine can be found in the main room of Eulogy’s quarters.

 

 

Vault-Tec Bobbleheads part 2  (68/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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