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Unique weapon schematics

Equipment - Hints - Fallout 3 Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com

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Unique weapon schematics

You will be allowed to create seven custom weapons throughout the course of the game, however this entire mechanism is more complex than you might have anticipated. There's a total of 23 weapon schematics for you to find. You won't have to get to all the schematics for each of the seven weapons, but the more you collect the better the quality of the weapon is going to be. I would recommend having at least two schematics before proceeding with the assembling. In order to begin the process you must locate a workbench. This usually means visiting a merchant (Moira for example) or a laboratory. Also, you must make sure that you have all the ingredents, because otherwise you wouldn't be able to make a gun.

The following chart display the names and ingredents required to create all seven custom weapons. You'll also find out how many schematics there are for each gun.

Legend: NAME - name of the custom weapon you can create using a workbench; REQUIREMENTS - ingredients required to create a gun - you can't proceed if something is missing from the list; NMBR - number of schematics that may be found during your exploration of the wasteland - it's either 3 or 4 and you need at least 1 to succeed

NAME

REQUIREMENTS

NMBR

Railway rifle

crutch x1, steam gauge assembly x1, fission battery x1, pressure cooker x1

3

Bottlecap mine

lunch box x1, bottle caps x10, cherry bomb x1, sensor module x1

4

Nuka-grenade

Quantum Nuka-Cola x1, Abraxo cleaner x1, turpentine x1, tin can x1

3

Rock-it launcher

vacuum cleaner x1, conductor x1, leaf blower x1, firehose nozzle x1

4

Dart gun

surgical tubing x1, radscorpion poison gland x1, paint gun x1, toy car x1

3

Deathclaw gauntlet

wonderglue x1, leather belt x1, medical brace x1, deathclaw hand x1

3

Shishkebab

motorcycle gas tank x1, pilot light x1, lawnmower blade x1, motorcycle handbrake x1

3

Custom weapons can be made using a workbench. Try fiding Moira's store for one of these. - Unique weapon schematics - Equipment - Fallout 3 - Game Guide and Walkthrough
Custom weapons can be made using a workbench. Try fiding Moira's store for one of these.

This second chart displays the exact list of locations where you should look for the schematics.

NAME

SCHEMATICS

Railway rifle

First schematic: Museum of History - Underworld (trader)

Second schematic: Rivet City (reward for Stealing independence quest)

Third schematic: MDPL-13 power station

Bottlecap mine

First schematic: Jocko's Pop & Gas Stop

Second schematic: Little lamplight (trader)

Third schematic: Megaton (reward for The Wasteland survival guide quest)

Fourth schematic: Tenpenny Tower (Herbert Dashwooda's safe)

Nuka-grenade

First schematic: Girdershade (reward for Nuka-Cola challenge quest)

Second schematic: Cliffside cavern

Third schematic: Wandering trader - Doc Hoff

Rock-it launcher

First schematic: Vault 101 (hidden stash in the clinic)

Second schematic: Megaton (trader)

Third schematic: Rivet City (armory)

Fourth schematic: Wandering trader - Crazy Wolfgang

Dart gun

First schematic: MDPL-05 power station

Second schematic: Temple of the Union (reward for Head of State quest)

Third schematic: Tenpenny Tower (trader)

Deathclaw gauntlet

First schematic: F. Scott Key Trail & Campground

Second schematic: Wounded deathclaw (random encounter - check the body of the monster)

Third schematic: Rivet City (solving Bannon's problem)

Shishkebab

First schematic: Meresti trainyard

Second schematic: Small campsite between Fort Constantine and SatCom NN-03d antenna

Third schematic: Wandering trader - Harith

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Comments and responses

dragonskinDOA 20/04/2013 02:55

I managed to get two dart gun schematics at Tenpenny Tower. First I killed the human and took it using their key. After I let the ghouls in and they took over the place, I waited for the ferals to leave. killed the ghoul owner, and used key to find a second schematic!

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