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Fallout 3 - Useful hints - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Useful hints
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Useful hints  (79/83)

Useful hints

AIMING FOR A CERTAIN PART OF THE BODY

I’m sure you won’t be surprised to hear that you’re allowed to aim for different parts of the body while using the V.A.T.S. system to eliminate your enemies. You probably won’t have a chance to do this in real-time combat, especially when you’ll be dealing with moving targets. The only real exception here is shooting at a motionless object with a sniper rifle.

Obviously for most of the time you should be aiming for heads of the people or the creatures you’re fighting with. The main reason is that a successful headshot takes away A LOT of health points and usually it allows you to kill your enemy with only one blow. This becomes especially important when going against larger groups of raiders and feral ghouls. Sadly not always you’re able to pull off a headshot, because you may be dealing with nasty obstacles or you may just be standing too far away from your target and this is when you’ll receive less chances for the shot to precise. In such cases instead of aiming for the head you can target other limbs. Shooting at the corpus is always a good idea when you’re going for a hit, however this area is often better protected against your attacks. If you’re dealing with supermutants and deathclaws you should cconsider shooting at the legs so you won’t have to worry about these creatures getting dangerously close to you. If you’re going against armed opponents, target their hands of legs so they won’t be able to keep shooting at you after a successful hit.

Capitol wasteland is also inhabited by monsters with no distinguishable heads. This means you must find their other weak spots and to exploit them. For istance, while fighting the ants you should be aiming for their antennae. It shouldn’t take you too long to observe their reactions and to take appropriate measures.

 

Before you start shooting at an enemy character, make sure that you have a chance of actually hitting the target, especially the head area.

 

USING GRENADES AND LANDMINES

I’ve mentioned many times before that grenades are very useful in the game, even if you’re going against supermutants or robots (in this case you should arm yourself with pulse grenades instead of frag grenades). The most important thing for you to remember about is that grenades must always land exactly where you want to them, so don’t throw them if you have less than 70-80% chances of success. Not only you’ll lose a grenade with a bad throw, but you may injure your allies or even your main character by mistake. Make sure that you’ve spent a lot of point developing Explosives skills and don’t forget to always stand in the open, so that grenades won’t bounce off walls and other large objects.

Landmines are also very interesting part of your gear. You’ll find a lot of these objects in Capitol wasteland and you shouldn’t sell them, however carrying a lot of landmines may have a negative effect on the sze of your inventory. Take your time to place the landmines in areas that are about to be populated by enemy ceatures. You can also start moving backwards and throw them so they’ll land in front of you, but this only works when you’re fighting relatively slow creatures like large ants or mirelurks.

 

Mines and grenades are very useful when trying to get rid of enemy forces.

 

USING SURROUNDING OBJECTS TO YOUR ADVANTAGE

The environment can play an important role while trying to eliminate enemy units, especially when taking a trip to the D.C. ruins. You should notice that there are a lot of destroyed cars in the game and you can blow them up to seriously injure nearby hostile units. Obviously you should prevent your enemies from doing that and not use wrecked cars for protection, becuase sooner or later they’re going to be destroyed. You should also be on a look out for power generators. There are a lot of them in the sewers and near larger settlements. An explosion of the generator is much smaller, but it can also do some damage.

 

Eksplozje w otoczeniu mog¹ Ci równie dobrze pomóc, co zaszkodziæ.

 

Seeking help elsewhere

You can also make your battles easier by using all sorts of drugs. Jet is by far the most popular drug in the game, mostly because it’s easy to find and not that expensive if you want to buy some from a doctor or a junkie. Don’t forget that this is still a drug, so you can get addicted each time you take some jet. Addiction isn’t life threatening, but it can lower your Agility and this means it’ll have the opposite effect (taking away action points instead of giving them). The standard version of jet adds 30 action points and that’s a lot. You can also interact with a ghoul named Murphy with hopes of getting your hands on ultrajet.

A safer way to gain advantage over your opponents is to drink a Nuka-Cola Quantum. Each time you’ve done that you’ll receive 20 additional action points. Remember to fullfill Nuka-Cola challenge quest in the first place, because you won’t be given new bottles in exchange for those you’ve already wasted and you’ll have more problems reaching the limit of 30 bottles being delivered to Sierra.

 

Useful hints  (79/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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