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Fallout 3 - Hidden perks - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Hidden perks
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Hidden perks  (77/83)

Hidden perks

Aside from the main perks listed before there are also eleven hidden perks which you will be allowed to acquire during the course of the game. You can’t have them all, but most of them are going to be easy to acquire. Here’s the list of all hidden perks with a short description of what they can provide and how to get to them.

 

NAME

HOW DOES IT WORK

HOW TO GET IT

Rad limb healing

Achieving a critical radiation value (at least 400 rads) will allow you to heal your broken limbs automatically. Cool but dangerous! :-)

You must fullfill a bonus task for Moira while doing the first mission of the first chapter of her book (The Wasteland survival guide subquest). This means you must expose yourself to at least 600 rads.

Survival expert

Your primary bonus is that your resistance to radiation and poison is increased by 4%. Aside from that, you can increase your damage resistance, increase chances of a critical hit, make the health bar bigger or receive a few points in Science. It all depends on how you’ll answer to Moira’s question.

This reward is tied to The Wasteland survival guide subquest. Number of fullfilled optional objectives must vary between 5 and 8. The reward is handed over to you at the end of the quest.

Barskin

Both bonuses are very useful – Endurance stat gets 1 point (as a result you shouldn’t try to maximize it at all costs) and your damage resistance is increased by 10 points.

You can receive this perk from Harold, but only if you end his suffering by destroying his heart. Check the description of Oasis subquest for more info on how to do that.

Survival guru

Your primary bonus is that your resistance to radiation and poison is increased by 6%. Aside from that, you can increase your damage resistance, increase chances of a critical hit, make the health bar bigger or receive a few points in Science. It all depends on how you’ll answer to Moira’s question.

This reward is tied to The Wasteland survival guide subquest. You must complete all nine optional objectives. The reward is handed over to you at the end of the quest.

Hematophagy

Drinking human blood allows you to regain 20 health points instead of 1. Not a big deal, however you will find a lot of blood packs in the wasteland. You should know that you won’t receive any penalties for drinking human blood which can’t be said about the canibalism. Sadly the blood packs are added to your weight limit, so you can’t carry too many of them.

You can receive this ability from Vance as a reward for helping him in completing Blood ties subquest and sending his request to Arefu citizens. Make sure that you ask him for the reward!

Ant might

Your Strength is increased by one point. Obviously you shouldn’t maximize this stat on your own, so you won’t lose the bonus. In addition you’ll receive better protection from fire.

This reward can be achieved if you help Lesko (Those! subquest) to solve the ant problem. The alternative is Ant sight perk.

Mrówczy wzrok

Your Perception is increased by one point. Obviously you shouldn’t maximize this stat on your own, so you won’t lose the bonus. In addition you’ll receive better protection from fire.

This reward can be achieved if you help Lesko (Those! subquest) to solve the ant problem. The alternative is Ant might perk.

Dream crusher

30% lower prices for the good selled to you by Moira. In addition to that you receive better chances of inflicting critical wounds.

You must begin The Wasteland survival guide subquest, complete at least one assignment and convince Moira (speech) to cancel this project.

Junior survivor

Your primary bonus is that your resistance to radiation and poison is increased by 2%. Aside from that, you can increase your damage resistance, increase chances of a critical hit, make the health bar bigger or receive a few points in Science. It all depends on how you’ll answer to Moira’s question.

This reward is tied to The Wasteland survival guide subquest. You must complete less than five optional objectives. The reward is handed over to you at the end of the quest.

Wired reflexes

10% better chances of a successful hit while using the V.A.T.S. module. Not much, so you’re better off trying to get to the positive ending of the quest which is rewarded with an ultracool plasma rifle. :-)

This reward is handed over to you by Zimmer after completing The replicated man subquest and revealing personality of the android to him. Obviously this is a negative outcome.

Power armor training

A very useful perk, because power armors are the best ones you can find in the Capitol wasteland. Brotherhood of Steel and Enclave are using these armors, however you may also come across unique objects.

You must enter The Citadel and this can obly be done when you get to the end of Waters of life quest. Find Gunny and after you’ve received approval from Elder Lyons ask him to teach you how to use power amors.

 

Hidden perks  (77/83)
comments and responses

Wise eyes.
Mr. Progamer
12/02/2009 21:53
Barkskin does not add +1 to endurance.
lokivt
12/02/2009 11:21

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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