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Fallout 3 - Perks part 1 - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Perks part 1
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Perks part 1  (72/83)

Perks

Here’s the list of all primary perks which will become available each time you advancedto a higher level of experience. Notice some of the perks have strict requirements, not only when it comes to achieving certain level, but also having developed skills. It’s up to you whether you want to focus on fullfilling these requirements or not. Some of the perks are available more than once and obviously each time you choose them again the effects of having them will be stronger.

Chart description: lvl – required level of experience; ranks – how many times you can choose this perk; req – additional requirements

 

INTENSE TRAINING – lvl2; ranks: 10 (!!)

Effects: Each time you receive one point to be spent on a primary statistic (S.P.E.C.I.A.L.) of your choice

Additional info: I think this is a very interesting perk, especially if you want to have a character who specializes in all sorts of activities and doesn’t have any weak spots. Don’t forget not to spend points on stats which can be acquired using other means (for example – after collecting a bobblehead or after fullfilling a quest).

LADY KILLER / BLACK WIDOW – lvl2; ranks: 1

Effects: 10% extra damage dealt to characters of different gender, new dialog options

Additional info: Black widow is by far more interesting than Lady killer, because there are more men occupying the wasteland and the 10% bonus is a lot, especially when dealing with stronger foes. New dialog options might seem like a good idea, but won’t be many of them and usually you’ll achieve more by winning a speech challenge.

LITTLE LEAGUER – lvl2; req: Strength 4; ranks: 3

Effects: Each level raises your Melee weapons and Explosives skills by 5 points.

Additional info: A relatively weak perk, especially since you should spend 3 points to notice effects of your actions (15% bonus).

SWIFT LEARNER – lvl2; req: Intelligence 4; ranks: 3

Effects: Each level raises the amount of gathered experience points by 10%.

Additional info: Similiar situation to Here and now perk. You should only be interested in this perk if you want to advance as fast as possible. I assure that you won’t need it and that you’ll get to the 20th level of experience without its help. Spend your perk point on something else.

DADDY’S BOY / DADDY’S GIRL – lvl2; req: Intelligence 4; ranks: 3

Effects: Each level raises your Medicine and Science skills by 5 points

Additional info: Similiar skill to Little leaguer, byt obviously you can count on other skills being raised. I would recommend ignoring this perk, because you can get a similiar amount of skill points by finding books or bobbleheads.

GUN NUT – lvl2; req: Intelligence 4, Agility 4; ranks: 3

Effects: Each level raises your Small guns and Repair skill by 5 points

Additional info: In this case you should really consider investing at least one point, because both skills are very useful. You’ll be using small guns very often and the possibility of repairing them is also important.

THIEF – lvl2; req: Agility 4, Luck 4; ranks: 3

Effects: Each level raises your Sneaking and Lockpicking skills by 5 points

Additional info: Obviously you should consider choosing this perk only if you’re planning on playing as a thief. Otherwise you can ignore it.

CHILD AT HEART– lvl4; req: Charisma 4; ranks: 1

Effects: new dialog options when talking to children

Additional info: This isn’t a useful skill, becaus the only thing it does is that it opens new dialog options. Take it only if you want to play as a negotiator. In such case you should choose it along with Lady killer / Black widow perk. Otherwise you should spend a point of something else. You should also know that there aren’t many kids in Capitol wasteland. The only area worth mentioning is Little lamplight.

ENTOMOLOGIST – lvl4; req: Intelligence 4, Science 40; ranks: 1

Effects: 50% additional damage to insects

Additional life: You may be surprised to hear that it’s an interesting perk. Eliminating radroaches is a piece of cake, however you can have more problems getting rid of radscorpions and fire ants. This is when this perk comes into play.

EDUCATED – lvl4; req: Intelligence 4; ranks: 1

Effects: Three additional skill points to redistribute each time you’ve advanced to a higher level of experience

Additional info: Unlike Swift learner this is an extremely useful perk and you should take it when you advance to the 4th level of experience, so you won’t lose any bonuses. Having additional skill points is always a good thing.

COMPREHENSION – lvl4; req: Intelligence 4; ranks: 1

Effects: Two skill point instead of one after reading a book

Additional info: This is an interesting propisition, but only if you like to explore your surroundings in search of books and other valuable items. This will make your progress a lot smoother. If you don’t plan on collecting many books you may ignore this perk.

 

Perks part 1  (72/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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